So, I’ve been thinking again (as one does) about Thieves’ skills and bonuses in OD&D and B/X lines. I wrote about this before, in It Takes A Thief back in 2008. Nowadays, Original Edition Delta has a nice simplification of calculating them to eliminate the weirdness of the percentiles (that are almost always increments of […]Read More D&D and The Art of the Steal
One of the things that I really like about Original Edition Delta (Dan Collins’ restatement/mild reworking of Original White-box D&D) is how he adjusted the attack bonus charts for men attacking monsters to make a smoother progression as characters level up. The original chart divided Fighting Men into groups of three levels, e.g. 1-3, 4-6, […]Read More Smoothing Attack Bonus Progression
Random thought that occurred to me about spell memorization and spell-books in D&D. As we all know, the traditional way of doing it requires that Wizards “memorize” their spells each day and they require access to their spell book to do it. The whole thing, while probably motivated by game-play aspects of limiting wizards and […]Read More Rationalizing D&D SpellS and SPELL BOOKs
I’ve been rereading the Hobbit, for the first time in maybe thirty years, and I can’t help but be struck by it being possibly the most D&D thing I’ve ever read… including some books that were directly set in D&D worlds. It’s not just the moments where something in the early D&D rules was clearly […]Read More The Most D&D Book Ever?
I think when it comes to RPG books, it’s good to have an eclectic mix of art styles in the illustrations. The early D&D books were aces at this, ranging from the actual cartoons of Tom Wham, to the grounded illustrations of Dave Trampier, to the trippy works of Errol Otus. I think this kind […]Read More Eclectic ART IN RPGS