Quick, what spell requires a melee to-hit roll in addition to the casting roll, and a point of spell-burn, and allows the target a saving throw, all to have a single round to attempt to do an extra 1d6 damage (at least on a minimal success)? Yes, it’s the worst spell in any DCC wizard’s […]Read More A Touch Less Lame
C.R. Brandon, In a recent post on his blog, entitled Sacrifice, talked about some of the changes he’s contemplating for the revised edition of Heroes & Other Worlds. I left some thoughts on them on his blog, but I think blogspot ate the comment. Or maybe it’s just stuck in moderation. So herewith: Not really thrilled with […]Read More HOW to Sacrifice a Shield?
Some more tweaks to Heroes & Other Worlds. Weapons and Armor Per the original Melee/TFT rules, summarized here. I just like it better, and I know it will be hard for me to get used to Broadswords doing 2d6+3 instead of 2d6. Wizards may wear any armor, but DX penalties are also applied to IQ […]Read More More HOWs Rules
Although I’ve yet to play Heroes & Other Worlds, I’ve played a ton of The Fantasy Trip back in the day, so I’ve already started down the road of house-ruling a bunch of stuff. Here’s my current list: Criticals & Fumbles In HOW, 3 is automatic hit and double max damage, 4 is automatic hit […]Read More House Rules, and HOW!
So, the 1st level Sleep spell in D&D bugs me. I don’t actually mind that it’s an encounter-ender for low-level characters… in fact I regard it as a bigger problem that 1st level MUs don’t really have any other spells nearly as worthwhile. Maybe Charm Person, at least outside of a dungeon, but that’s about […]Read More To Sleep, Perchance to Dream
I mentioned before the House Rule I was intending to use for D&D to cut down on trips out of the dungeon to spend a week resting up after each room, namely that after a combat you can spend 1 GP worth of bandages and salve to “bind your wounds” back up to the the […]Read More Classic Dungeons & Dragons: Hit Points