Jeff’s Gameblog: a blog about games and stuff: two neat bits from Supplement I So here’s my challenge to all you refs out there: share either in the comments here or on your own blog a custom Ultimate Monster Summoning chart for your campaign. 1d6 Drowleks 1d100 Bubblemen 2d10 CybOrcs riding rocket-propelled AirSharks with frickin’ […]Read More The Ultimate Monster Summoning Chart (Elves & Espers Edition)
And it shore does look purdy. I haven’t read it cover-to-cover, it’s not that kind of book, but leafing through it there are a number of interesting articles that I hadn’t seen before…either they hadn’t caught my eye in the RPG Bloggers Network feed, or they had been posted before I first joined. And of […]Read More My Copy of Open Game Table Arrived
A Tunnels & Trolls character so good I suspect a bug in my Rollon plugin: STR: 13 CON: 17 DEX: 11 SPD: 8 INT: 16 WIZ: 23 LK: 24 CHR: 23 Except I rolled dozens of characters while testing it, and never saw the like before…Read More Too Good To Be True
Well, the meme bug has bitten, and Ravyn asks Doesn’t everyone sometimes wonder what they’d be if they were an RPG-style monster? I did, as part of a coordinated RPG Blogger Bestiary… and I ended up with this. Well, no, the thought hadn’t really crossed my mind before. But now that you ask. The Majyc […]Read More The Monstrous Majyc
An overview of the changes that I’ve noticed between T&T v5.5 and v7.5 All the comparisons phrased in terms of what 5.5 has/lacks vs. 7.5, since I read 7.5 first and went over it extensively. Also, some of the changes in 7.5 appeared in 5.5 in a couple-page appendix of Ken St. Andre’s house rules: […]Read More Tunnels & Trolls 5.5 vs 7.5
Tunnels & Trolls Version 5.5 just arrived in the mail. What, you thought just because I had 7.5, I’d stop there? You don’t know me very well, do you?Read More Huzzah! It Must Be Is Mine!
The Core Mechanics offers up 10 House Rules to Make Grognards Like 4th Edition Dungeons & Dragons. Unfortunately, most of the house rules are of the Racing Stripes on a Yugo variety. (Or, if you’re a 4e fan, putting Fuzzy Dice and lowrider hydraulics on a Formula 1.) Except for Rule 7 (Don’t scale the […]Read More 4e For Grognards?
Just want to point out that Leprechauns are one of the five “common” Kindred in Tunnels & Trolls. Their modifiers are: STR 0.5 CON 1 DEX 1.5 INT 1.5 LK 1.5 CHR 1 WIZ 1 HT 0.25 WT 0.33 Leprechauns are automatically Wizards, and they have a natural Wink-Wing (teleportation) spell that they can do […]Read More Obligatory St. Patrick’s Day Post
There are two ways you can view causality flowing in terms of RPG rules: from the game-world to the rules, or from the rules to the game world. Either game rules attempt to describe a game-world, or they define the game-world. In the first view, game-world effects have game-world causes, and the rules are just […]Read More RPG Rules and the Direction of Causality
The Valley of the Blue Snails, a really interesting blog mostly about an unusual setting that Canecorpus has created, has a post about Multi-Classing in his D&D setting: Valley of Blue Snails: Multi-Classes Revisited I will be changing a few of the multi-class titles though I’m a bit mixed on what direction to take it. […]Read More Multi-Classing