My Copy of Open Game Table Arrived

And it shore does look purdy. I haven’t read it cover-to-cover, it’s not that kind of book, but leafing through it there are a number of interesting articles that I hadn’t seen before…either they hadn’t caught my eye in the RPG Bloggers Network feed, or they had been posted before I first joined.  And of […]

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Too Good To Be True

A Tunnels & Trolls character so good I suspect a bug in my Rollon plugin: STR: 13 CON: 17 DEX: 11 SPD: 8 INT: 16 WIZ: 23 LK: 24 CHR: 23 Except I rolled dozens of characters while testing it, and never saw the like before…

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The Monstrous Majyc

Well, the meme bug has bitten, and Ravyn asks Doesn’t everyone sometimes wonder what they’d be if they were an RPG-style monster? I did, as part of a coordinated RPG Blogger Bestiary… and I ended up with this. Well, no, the thought hadn’t really crossed my mind before.  But now that you ask. The Majyc […]

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Tunnels & Trolls 5.5 vs 7.5

An overview of the changes that I’ve noticed between T&T v5.5 and v7.5  All the comparisons phrased in terms of what 5.5 has/lacks vs. 7.5, since I read 7.5 first and went over it extensively.  Also, some of the changes in 7.5 appeared in 5.5 in a couple-page appendix of Ken St. Andre’s house rules: […]

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4e For Grognards?

The Core Mechanics offers up 10 House Rules to Make Grognards Like 4th Edition Dungeons & Dragons. Unfortunately, most of the house rules are of the Racing Stripes on a Yugo variety. (Or, if you’re a 4e fan, putting Fuzzy Dice and lowrider hydraulics on a Formula 1.)  Except for Rule 7 (Don’t scale the […]

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The Valley of the Blue Snails, a really interesting blog mostly about an unusual setting that Canecorpus has created, has a post about Multi-Classing in his D&D setting: Valley of Blue Snails: Multi-Classes Revisited I will be changing a few of the multi-class titles though I’m a bit mixed on what direction to take it. […]

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