Game Summary for 2/22/09, a somewhat abbreviated due to the presence of Rock Band The Party (Idariel 7, Twonkey, Josepi, and Stan McStan ) made its way back from the SludgeWorks, with their captured Zombot-ratipede corpse and a bunch of the Thaumivorous Ghost-Moths that they had discovered. They boarded the platform and were being winched […]Read More Procession of the Psychopomp
I’ve finally decided to add some house rules to Savage Worlds. Up until now I’ve been adding setting-specific stuff (various Edges, Races, and so forth), but I’ve been pretty careful not to override any of the core rules because I wanted to have a solid grasp on them before I tinkered. One of the first […]Read More Shields and Spears in Savage Worlds
Since this is never explicitly spelled-out in the core rulebooks as far as I can see, it’s probably worth a post. (I originally worked this out in a comment thread that I doubt anybody but Russell is reading by now…) The default assumption in Savage Worlds is that typical Joe or Jane Citizen characters have […]Read More What’s Normal in Savage Worlds?
The tomes which held Turjan’s sorcery lay on a long table of black steel or were thrust helter-skelter into shelves. These were volumes compiled by many wizards of the past, untidy folios collected by the Sage, leather-bound librams setting forth the syllables of a hundred powerful spells, so cogent that Turjan’s brain could know but […]Read More Ad Vance: To a More Vancian Magic
Encounter Savage! PDF Now Available FREE | UncleBear Update: previous link is dead, so you can get it from here: The complete Encounter Savage! is now available as a FREE PDF! This supplement provides rules for adapting the groundbreaking Encounter Critical for use with Savage Worlds! It’s fully illustrated by the man someone might have […]Read More Encounter Savage!
Concept: A Hazmat Transport & Disposal Droid Agility d4 Smarts d4 Spirit d6 Strength d6 Vigor d10 Pace 6, Parry 4, Toughness 7, Charisma -1 Edges: AB: Super, Power Points +5 (x2), Take the Hit (+2 to Soak rolls) Hindrances: Distinctive Appearance (Waste Disposal Droid), Clueless (-2 to Common Knowledge), Quirk: No Sense of Time […]Read More Tw-0n (key->green): an Elves & Espers Character
Session Summary for 1/4/2009 Elves & Espers campaign This session we had a new addition to our gaming group: Andrew, Elyssa’s step-brother, and his girlfriend Sarah (who had never gamed before, but agreed to come along and watch). Andrew took over playing Tank McSplatter, and Doug switched to a new character he’d come up with […]Read More Descent into the Fetid Depths
CybOrcs are a cybernetically enhanced Orcs, linked together into a hive-mind. They are the enemies of all other races, but most particularly the Elves; other races will be enslaved or eaten to sustain the organic parts of CybOrcs…Elves are converted into CybOrcs. CybOrcs can no longer reproduce sexually, so capture and conversion of Elves is […]Read More Elves & Espers: CybOrcs
Klangons are a race of bumpy-headed cyborg warriors, fierce and proud. Klangons are the name given to them by other races, for the way they borg themselves until they clang when they walk. Their own name for themselves translates to “The People” (or literally, The Non-Wusses). Klangon Tough – +1 Toughness Armor – +2 Armor […]Read More Elves & Espers: Klangons
Session Summary for 12/7/08: Elves & Espers When a typical Rambling Bumblers session starts up, there’s often quite a bit of dithering, and we try to find our feet in the scenario, and try to recapture exactly what it was that we were going to do next, which, after a break, doesn’t seem like such […]Read More Situational Ethics