Original Edition Delta Plus DCC

As much as I’m looking forward to getting back to the stark simplicity of OD&D (as streamlined and simplified by Original Edition Delta) there are certain rules from Dungeon Crawl Classics that I’m unwilling to do without because they fix what seems to me to be genuine problems with OD&D (at least for me and […]

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Touché: touch attacks in DCC

This one isn’t even a House Rule as much as an observation that any attack that would have hit but for the AC bonus armor grants presumably smacked the target but failed to penetrate the armor. I like to emphasize this when describing the result of the attack. In DCC this is dead easy because the dividing […]

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Paltry Deeds: A DCC House Rule

Mighty Deeds are one of my favorite bits in DCC, but I sometimes feel that if you have this elegant way of resolving everything that might be a maneuver in a clunkier system (push back, knock down, disarm, blind, feint, etc.) it would be nice if you could apply that to 0-level characters and other […]

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A Ready Wit In Their Every Tongue

“I have entertained in all the courts of Europe and speak a ready wit in their every tongue!” – The Court Jester Let’s talk about languages in D&D-likes.  Generally speaking, languages receive short shrift in D&D.  The core rules, dating back to the days of White Box D&D, default to assuming that there is a “Common […]

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Shields Shall Be Splendid!

The following presents a house rule for handling shields that makes sense to me for a more Sword and Sorcery than high medieval setting. In most D&D-likes, shields are an afterthought.  The bonus for carrying a shield is +1 or maybe +2 on a d20, which seems a little strange considering the prominent place shields have in […]

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Tracking Individual Initiative

Despite what I said a while back about group initiative (was it really almost a year ago?), in our DCC game we’ve been using individual initiative, both ’cause that’s how DCC is written and ’cause it has some little flavorful fillips to it that make it more interesting.  In DCC only Warriors increase Init bonus as […]

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Dungeon Survivors

Apropos of a discussion on G+ started by John Williams of starting a D&D campaign with the characters being the henchmen and hirelings of a high-level group of heroes and a suggestion by Ed Hackett that play begins after a TPK of the high-level heroes I think a scenario like that might be a fun 0-level DCC funnel if […]

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