Super-Simple Combat Maneuvers

I’m a fan of players being able to do more things in combat than just tick off damage against opponents.  Things like disarming, tripping, forcing the opponent to yield ground, binding their weapon and so forth add a lot to the feel of combat and the tactical options.  I’m not a big fan of most […]

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Handedness Quick Hit

Advanced Gaming & Theory: Handedness? Sometimes it can be helpful to a dungeon master for a character to have a favored hand written on his character sheet. This can quickly solve some arguments which might pop up over throwing stuff while still armed, as well as some odds and ends. Now, we both know that […]

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The Ghoul’s Shrine

The Ghoul’s Shrine is my entry in the One-Page Dungeon contest.  It didn’t win anything, a fact which I can ascribe only to blatant favoritism on the part of the judges. Not really, but anybody who expects me to pass on an opportunity to use a perfectly apropos quote from Tom Lehrer obviously doesn’t know […]

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Randomized Initiative

Randomized initiative is a hold-over from wargaming that I’ve never particularly cottoned to.  Originally D&D didn’t even have it.  Turn order wasn’t even specified, leaving it up to the referee to figure out.  I’m sure Chainmail had rules, but the d20 vs. AC “alternate” system that was in the books which everybody actually used made […]

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