D&D & Me (part 1)

Back in 1975 my father took me to The Games People Play in Cambridge, Massachusetts, and bought me a copy of the new game Dungeons and Dragons, which he had read about somewhere (I think in some science fiction magazine). That gift literally changed my life. Hardly a day has gone by since then when […]

Read More D&D & Me (part 1)

House Rules Swiped from DCC

In my last post I mentioned playing OD&D using Dan Collins’ Original Edition Delta plus some house rules that I swiped from DCC because I feel they’re essential. Commenter tipsta asks which ones and why. Luck replaces Wisdom. Clerics don’t exist as a class (as per OED), which makes Wisdom a dead stat except for […]

Read More House Rules Swiped from DCC

The Fallen Lands

I’ve created an Obsidian Portal site for my online Fallen Lands campaign. My Sunday group has actually switched to doing 5e Phandelver on Roll20 during the quarantine, but I fell in with a new group that was playing OD&D and they expressed interest in playing a second night a week with me refereeing. People have […]

Read More The Fallen Lands

It’s Marvelous!

A while back I wrote a web page to help play Marvel Super Heroes, by automating the roll on the “Universal Power Chart” to show you exactly what cell and color your percentile roll lands in based on the Power Level Column (the old Feeble, Poor, Typical, Good, Remarkable, Incredible, Amazing, etc. rating that MSH […]

Read More It’s Marvelous!

Torches & Lanterns

A while back Dyson of Dyson Logos drew up a couple of nifty images to use to track torch and lantern use in B/X D&D, where torches burn for 6 turns and lanterns burn for 24. That was back in the world before, when people could actually gather face-to-face to play. In order to make […]

Read More Torches & Lanterns

D&D Castle Inhabitants

Since I can’t use a multi-step table without wanting to automate it here’s a Inspiration Pad Pro table I wrote to generate the inhabitants of a castle, according to the charts in Original D&D LBBs.  They looked like this: Additionally, castles would have 30-180 guards, split 50-50 between Light Foot armed with crossbows and Heavy […]

Read More D&D Castle Inhabitants

Infravision

I was just watching a whole discussion that Dan “Delta” Collins and Paul Siegel were having on their Wandering DMs YouTube channel all about Infravision, and just when I was going to leave a comment about how I would rule it, they came to my preferred solution: treat it like thermal imaging. Basically, if you’re […]

Read More Infravision

Original Edition Delta Plus DCC

As much as I’m looking forward to getting back to the stark simplicity of OD&D (as streamlined and simplified by Original Edition Delta) there are certain rules from Dungeon Crawl Classics that I’m unwilling to do without because they fix what seems to me to be genuine problems with OD&D (at least for me and […]

Read More Original Edition Delta Plus DCC

These Are the End Times

The world has ended. The great kingdoms have fallen, and their cities lie in ruins. Far to the north the forces of Law clashed against the forces of Chaos, and were defeated. But in their moment of triumph the armies of the invading barbarian hordes overreached, and lost control of the dark powers that had […]

Read More These Are the End Times

Role for Initiative!

David “noisms” McGrogan has an interesting post on his Monsters and Manuals blog on initiative and some ways you might simulate it in RPGs. After some discussion of what initiative is and some examples from history, he proposes something along these lines: Initiative When one side is surprised and the other is not, the side […]

Read More Role for Initiative!