So, a quick analysis of spell costs in TFT vs, HOW. They’re mostly the same, except that all the TFT spells that have a continuing cost have had that cost folded into the casting cost and the duration replaced with IQ + Spell Skill Level in turns, which is a pretty huge power-up. E.g. something […]Read More TFT Spell Costs vs. HOW Spell Costs
This is just a quick recap of translating D&D attributes into their Heroes & Other Worlds equivalents, if what you care about is how much the attribute adds to the chances of success on a roll. See my previous post on Bell Curve vs. Linear for a deeper explanation of the probabilities involved. It […]Read More D&D To HOW Stat Translation
Here’s a handy little chart showing the difference between a linear distribution like rolling a d20 and a bell curve distribution like 3d6 when it comes to rolling versus a target. The first column is the d20 roll, the second is the approximate percent chance of rolling that or less on d20. That’s pretty obvious, but […]Read More Bell Curve vs. Linear
The following are some hopefully useful templates (mostly based on Delta’s discussion of the rates in Advanced Dungeons & Dragons 1e Dungeon Master’s Guide). They show the cost to enter1 a hex on the overland travel map, with a key to how many hexes a party can move in a day based on the degree of […]Read More Overland Travel Rates
This is a hexmap version J.D. Neal’s Chaotic Caves map from his The Chaotic Caves supplement for Basic Fantasy, released under the OGL, which is basically a nice, simple, hexcrawl retroclone of The Keep on the Borderlands. C.R. Brandon released a version reskinned for Heroes & Other Worlds. Since I was kind of irritated by the […]Read More Chaotic Caves Hexmap
C.R. Brandon, In a recent post on his blog, entitled Sacrifice, talked about some of the changes he’s contemplating for the revised edition of Heroes & Other Worlds. I left some thoughts on them on his blog, but I think blogspot ate the comment. Or maybe it’s just stuck in moderation. So herewith: Not really thrilled with […]Read More HOW to Sacrifice a Shield?
Two more (last for now?) tweaks to Heroes & Other Worlds before I’m ready to start running it. Languages Languages don’t count against the IQ limit on skills/spells known. If you want languages to be a big factor in your setting, it’s counter-productive to place a tight limit on how many languages a character can know. It’s even […]Read More Languages and HOW!