Here’s some photos of the old TSR Conan RPG that I just won on eBay. This is actually the first time I’ve bid on something like this, so I’m pretty excited. The game is by Dave “Zeb” Cook, and uses a universal chart resolution system based on the TSR Marvel Super Heroes system. You can […]Read More Conan Role-Playing Game Unboxing
Some quick impressions of Numenera from Monday’s game: I like the mad-lib character generation. I might even steal it. The names Glaive, Jack, and Nano for the character types aren’t particularly evocative for me. Nanotech is the new phlebotinum and it already feels worn out. Cyphers is a bad name for the one-use devices. The […]Read More Numenera Quick Hits
Not a review, just an impression I was flipping through Fate Accelerated at the game store yesterday, and it seemed like the mirror-universe version of my own SFX! There are strong similarities (maybe because I played and hacked so much FUDGE back in the day), but almost every concrete difference I noticed was the exact […]Read More Fate Accelerated Non-Review
Starships & Spacemen (via RPGNow.com) that is. This was one of the earliest SF roleplaying games, and I remember enjoying the heck out of it with my brothers and sister. It was basically an unlicensed Star Trek game, with the PCs serving as crew on a “Confederation” starship. Classes represented various branches of the service, […]Read More Huzzah! It is Mine!
I’m going to be running a game for my friend Mac and her three children (ages 7 through 12) in the near future. She’s been playing D&D with them for a few months now, and I’ve been a player for some of the sessions. When I mentioned that even though I sometimes had a hankering […]Read More Thinking of the Children
I use LEGOs for minis, when we use minis, but these GAFDOZ and Hydra minis would be perfect for Elves & Espers. I’m too cheap to buy them, but I find them inspiring to look at. Hat tip: Hero PressRead More Neat Minis
The Geek, at Geek Related, writes: Why the Rule of Cool Is Not Cool I’ve been following the debate about the so-called “Rule of Cool.” It’s a “TV Tropes” concept extended to RPGs by the Chatty DM, (original post “The Rule of Cool” here, and clarification “The Rule of Cool Takes Flak” here). A number […]Read More The Rule of Cool: A Useful Tool
Demonologists get their powers from consorting with demons. Demonologists have three ways of using demons to perform magic: as familiars, by performing rituals to summon them and strike a deal or compel them to perform a service, or by forming a permanent pact. Demonologists may take the Arcane Familiar Edge multiple times. The Demonologist may […]Read More Savage Worlds Arcane Background: Demonology
I have a couple of new purchases I’ll be bringing on Sunday. (I have no idea what game is scheduled. If it’s mine, I’m good to run.) I just bought “Betrayal at House on the Hill”, a very cool board game about exploring a haunted house. I also picked up “Gloom”, a card game about […]Read More If you can’t play, buy more games!
Seen on the World of Warcraft Forum Pardon me for hijacking the thread, here.. But, Brion – if you don’t want your mother to know you were up and on the computer at 3:29 in the morning – DON‘T post on a forum that she reads. Busted. Grounded. (no, I don’t read the forum, somebody […]Read More Busted