Over at Unofficial Games: Murder gets boring, Zzarchov writes: This one deals with the problem of wholesale slaughter of your enemies. In this particular post I’ll deal with murdering opposing villains, the big villain or at least the stalwart dark lieutenant. Many GM’s are frustrated that they cannot have a recurring villain because PC’s will […]Read More The Problem With Murder Isn’t The XP Awards
There’s a discussion over at Robertson Games about using Luck points or the like to reduce the impact of a series of bad rolls resulting in character death. I’m not a big fan of them, preferring explicit script immunity if the game isn’t going to just let the dice fall where they may. I totally […]Read More Karma Points, or Payback is a Botch
Starships & Spacemen (via RPGNow.com) that is. This was one of the earliest SF roleplaying games, and I remember enjoying the heck out of it with my brothers and sister. It was basically an unlicensed Star Trek game, with the PCs serving as crew on a “Confederation” starship. Classes represented various branches of the service, […]Read More Huzzah! It is Mine!
These were the answers I gave: Blogger: Chgowiz’s Old Guy RPG Blog – Post a Comment I play in three different groups, which meet with varying frequency, one of which has rotating referees, so my answers are somewhat complicated. 1. What are you doing with an original edition/retroclone D&D? I’m a player in an AD&D+homebrew […]Read More Chgowiz Quiz
We tried Risus for the first time last Sunday, for another round of the episodic space horror game I run when the mood hits me. Even though Risus is officially a humorous game (Risus being Latin for laughter), it’s still a reasonably good fit. Humor and horror have a good deal in common as far […]Read More Quick Thoughts on Risus
The party that’s been exploring Stonehell has reached a point where getting back to the yet-unexplored part of the dungeon and then out again is taking too much of the play-session, at least if I roll for wandering monsters as they travel and restock the likely places like the Orc’s guard-post. In the old days, […]Read More Hand-waving Dungeon Travel