These were the answers I gave:
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I play in three different groups, which meet with varying frequency, one of which has rotating referees, so my answers are somewhat complicated.
1. What are you doing with an original edition/retroclone D&D?
I’m a player in an AD&D+homebrew campaign, and I GM two retroclone-inspired homebrew campaigns, and play in a 3rd edition campaign that’s switching to a homebrew 3e variant.
2. What type of roleplaying game were you playing (or are still playing) before you became interested/involved in an original edition/retroclone?
So I’ve always played in one AD&D campaign, and one 3 campaign
3. If you were playing 3E, why did you decide to investigate/play an original edition game or retroclone?
I still play in a heavily 3e inspired campaign, though I mostly hate the mechanics.
4. If you were playing 4E, why did you decide to investigate/play an original edition game or retroclone?
Don’t play 4e
5. What attracted you to investigate/play an original edition/retroclone D&D?
Always played in one, decided to GM one in honor of Gary Gygax when he died, and decided to continue it w/more homebrew rules.
6. How did you learn about the original editions/retroclones?
The one GM has always had AD&D 1e books, learned about retroclones when searching the web for original edition for Gygax tribute game.
To elaborate a little more:
My friend Mac has always been running an AD&D plus houserules campaign for the past twenty-seven years or so, and I’ve been a player for the past…elevenish? Russell was a player in the same campaign back in college, though he only gets to play now when he’s visiting.
After Gary Gygax died I wanted to GM an homage game for my other group, which I did (though I used Mentzer’s Basic, so technically not Gary’s actual rules). I was hoping to turn that game into a “back-up” game for when we didn’t have a quorum of our regular group, something that happens a bit more frequently now that so many of the players have young children. I wasn’t very satisfied with how it went, mostly because I wasn’t fully back in the mind-set of “rulings not rules.”
I shelved the idea of actually running some kind of retro-clone for a while, but when Mac’s kids started playing D&D we discussed my running a game for them sometimes, because she didn’t want them to develop the bad habit of thinking there was only one way to play D&D based on the way she ran it. At that point I’d read a lot more of the old school renaissance blogs and thought more about what I liked and disliked about D&D in the old says, so I set out to create house rules that would let me run something along the lines of what Mac was doing (straight ahead dungeon bashing) but that I’d be comfortable with. I’ve been describing what’s been going on in that game as they explore Amityville Mike’s Stonehell in this blog.
I’ve also started to use that homebrew and setting as the backup game in the regular Rambling Bumblers group.