Hand-waving Dungeon Travel

The party that’s been exploring Stonehell has reached a point where getting back to the yet-unexplored part of the dungeon and then out again is taking too much of the play-session, at least if I roll for wandering monsters as they travel and restock the likely places like the Orc’s guard-post.  In the old days, […]

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Exploring the Contested Corridors

Friday we had a good long session of the game with the kids, where they explored more of Amityville Mike’s Stonehell dungeon, in particular the 1C section: The Contested Corridors.  The game continues to go well, and much enjoyment is being had by all.  There was one more character death this time, Grace’s character Horatia, […]

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Names and Language in Nonesuch

Anything the players want.  That’s what they do anyway, and I know from bitter experience that once I start in on listing appropriate names for cultures and races it’s just a short step to a naming language and then a full-blown death spiral into conlangs.  So Umbry, Auxi-lock, Revenge, Expendable 1401, Tomato, Hermia/Horatia, Caboose, Hurlon, […]

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Humanoid Monsters of Nonesuch

Here’s a sketch of the various humanoid monsters common to the Land of Nonesuch.  The goal is to make them, not unique, but distinctive and recognizable…if they’re mooks, they’re not generic interchangeable mooks.  On the other hand, I want to avoid the “in this world, Orcs are descended from flightless birds, and are the proud […]

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The Land of Nonesuch

I’ve been working a bit on the setting for my game with the kids, which is also my backup game for the Bumblers, possibly a play-by-forum game in the future if I get my act together,  and finally an example setting for the system (tentatively titled The Majyc System).  So it needs a name, and […]

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