Character Concept: The Blue Streak

My habit for character generation seems to be shaping up like this: during Sunday night's session, he's no more than a set of numbers and a vague concept. During my drive home, he transforms into a real character with a backstory. By Monday afternoon, he's an overly elaborate concept with more history than he could ever possibly need. That, of course, is the stage I'm at now.

Therefore, I present to you my over-long character concept for the Blue Streak. I suspect Scott (and probably others) will want to tear his hair out at my pseudo-science. Hey, it's a comic book, remember? Comments are welcome, and if anyone else wants to post their character concept, that would be great.

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Silver Age Sentinels Chargen: Gaming Summary, October 3, 2004

Last night was spent doing character generation for Josh's new lower-powered Silver Age Sentinels campaign. Of course, the players did their able best to demonstrate that even “lower-powered” can equal “broken” if you push the rules hard enough. Most of us spent our time trying to figure out the character-generation rules, so there wasn't much time for backstory…or even names. Here's what I have so far:

  • Orion, archer/inventor (Wendy)
  • Blue Streak, aka Brandon Marsh, speedster (Brian)
  • Rapid-Fire, aka Number 117, super-soldier (Mike)
  • Jack Miller (no alias), extraordinary durability (Doug)
  • Noir, aka Guy Garrison, skulker (Paul)

Feel free to edit these as more details become available. The setting, as far as I know, is Philadelphia 2004, in a world where superheroes have existed since WWII. Perhaps Josh can provide some more details.

(Updated with more names by Brian on 10/18.)

Sentinels, Ho!: Sunday the 20th

Since Brian had a cold and couldn't show up, and Paul came late and left early because of moving hassles, we didn't get a lot done. Doug and Wendy made characters for a Silver-Age Sentinels d20 campaign, since I have a hankering to run some supers (at least in weeks when we don't have a quorum), and then beat up some thugs. As usual, Doug made a sickeningly crocked character with minimal effort (10 out of a possible 10 levels of Density Increase will do that, apparently): a first-level character with 78 hit points and 50 point armor. Wendy, more or less as usual, came up with a perfectly reasonable character (Psycho-Kitty, a psionic character with Mind Control, Telekinesis and Telepathy) and then proceeded to roll really crappily for the duration of the battle. Many cries of “I suck!” were heard.