Sure, Why Not?

Memes will kill us all and replace us with robots (or let me tell you about my characters) « tenletter

This meme was stolen from here.Step 1: List 10 of your characters.
Step 2: Answer these questions!

  1. Nike -(D&D home-brew)  Cleric of the Spirit of Feet and Legs.  Killed when a party-member decided the protective padding around the Bone-to-Mud Bomb we were trying to get to the Evil Temple of Bone had better uses, and left it loose in her backpack, which was subsequently hit by a blow from an Invisible Stalker.
  2. Berken the Bold. – (D&D, then home-brew) The earliest character I can remember running, started as a Wizard in D&D 0e (the white box), but was carried over into my step-brother’s home-brew based around Melee (before there was even The Fantasy Trip).  His specialty was Lightning Bolt and clever uses of Illusion.  Eventually became a demi-god when he got boring to play.
  3. Terra-Man -(Champions) Like Aquaman, but he can “swim” through the ground!  A big, Brick with a heart of gold, not stupid as much as a very linear thinker.  Pratchett fans would see a lot of similarity to Carrot Ironfoundersson, though Terra-Man came first.
  4. Bubba Bo-Bob – (D&D home-brew) The most inept D&D character I ever ran, with stats so low that it triggered the GM’s house rule that he could roll on the GM’s special racial shapeshifter chart…where he found he was a Were-Lyrebird.   He had 1 hit point at first level, and 2 at second level. I think he transformed once in his career, to escape a sinking ship.  Skeletonized by a swarm of voracious pirhana-like rats, and abandoned by his companions, who decided they weren’t going to waste the party’s regeneration ring on him.
  5. Helena Justina d’Medici – (Star Frontiers, then Savage Worlds, in a Warhammer 40K setting). Consigliere to the grandson of the powerful d’Medici merchant clan, currently an outlaw on the run with her immediate kin, after the clan was declared Heretics by Inquisitor Tyrel.  A cool-headed lightning calculator with nerves of steel and an encyclopedic knowledge of the law.
  6. Bel – (D&D 3e Paladin).  My attempt to play a genuinely full-out Lawful Good (but not Lawful Stupid) Paladin, inspired in part by Paksenarrion.  Her greatest triumph was in realizing that some pirates who were expecting to ambush her and her men on an island had probably left their ship inadequately guarded; when that proved to be the case, she took their ship, sailed it off and hid it, and then returned and negotiated their surrender, all without actually killing anybody.
  7. Hugh Cardiff – (home-brew) A Kentucky Rifleman who was dimensionally displaced into a fantasy setting (the same world as Berken the Bold) and became an adventurer there.  He was the first PC to ever get all the way through the GM’s infamous Deathmaze Dungeon (that campaign’s equivalent of the Tomb of Horrors).
  8. Fred, the Platinum Dragon Techno. (home-brew after brushing up against Arduin) I ran a bunch of Arduin Grimoire back in the day, which had a class called Technos (people who used technology instead of magic, and got more advanced items as they leveled up).  My step-brother liked that, and incorporated it into his world.  Then there was the Vending Machine of Polymorph that Fred the Techno ran into….  Fred’s ambition was to run an Inn, which he eventually did.  He was inspired by an NPC Innkeeper in my Arduin campaign who served as a source of resurrections and the like when Arduin kicked the PCs asses too hard.
  9. Jimbo – (Champions) Shapeshifting alien blob/robotic interstallar probe whose memory was erased and became a super-hero in an alternate America where the Nazis won WWII.  The campaign didn’t last (or I didn’t last in the campaign, I forget which), but I liked the concept and reused it several times.
  10. Kree – (D&D home-brew) Probably the best character I ever rolled up in my friend Mac’s strict 3d6 in order D&D home-brew, a fighter with 18 STR, 17 CHA, and nothing else below average.  She even got to 4th level (which is a lot in that campaign) before semi-retiring.

Questions:

  1. Bubba Bo-Bob invites Terra-Man and Fred to dinner at their house. What happens?
    Terra-Man and Fred show up, only to find that Bubba expected them to bring the food.  They all go out for pizza instead.
  2. Jimbo tries to get Helena to go to a strip club. How?
    He points out that it’s something the family might be interested in investing in, and besides, he saw her ne’er-do-well nephew (Doug’s character) go in there, where he’s no doubt getting into all kinds of trouble.
  3. You need to stay at a friend’s house for the night. Who do you choose, Nike or Bel?
    Bel, since while neither would be likely to refuse, I wouldn’t have to listen to Nike praising Feet and Legs all night.
  4. Terra-Man falls in love with Bel, Fred is jealous. What happens?
    Probably nothing.  Fred is too polite, Terra-Man too oblivious, and Bel too good.
  5. Bubba Bo-Bob jumps you in a dark alleyway. Who comes to your rescue, Kree, Berken or Hugh Cardiff?
    Leaving aside that I can probably kick Bubba’s ass, Kree and Berken are equally likely to want to help, but Kree is less busy.
  6. Nike decides to start a cooking show. Fifteen minutes later, what is happening?
    She is trying to explain to the rest of the inhabitants of her medieval setting what a “cooking show” is, and why they’d want to watch it.
  7. Terra-Man has to marry either Fred, Bubba Bo-Bob or Jimbo. Whom do they choose?
    I guess Jimbo could appear to be female.
  8. Hugh kidnaps Berken and demands something from Helena d’Medici for Berken’s release. What is it?
    An Eldar Rifle?  There’s not much that Helena is in a position to give that Hugh would be interested in, even if he could somehow capture and hold Berken.
  9. Everyone gangs up on Terra-Man, does Terra-Man have a chance in hell?
    Terra-Man might not even notice, if it weren’t for Berken.  It would turn into the classic Brick vs. Energy Projector fight, but my money would be on Terra-Man, just because what Champions thinks of as powerful isn’t really on the same scale as even home-brew epic level D&D.
  10. Everyone is invited to Berken and Kree’s wedding, except for Fred. How do they react?
    Are you kidding? Fred is hosting the wedding.
  11. Why is Six afraid of Seven?
    Because 7 8 9.  Ha ha ha.  Bel might be afraid of Fred, even though he’s probably the most harmless of the lot, because of what his technology would represent if it got into the wrong hands.
  12. Nike arrives late for Berken and Kree’s wedding. What happens and why were they late?
    Nike would be mortified, since her schtick is the ability to run as fast as a cheetah without ever tiring, but she probably had the excuse that she had to stop and help somebody in trouble, or perhaps was stuck in a dungeon, teleported there courtesy of B.A.F.E.E. (Better Adventurers For the Eradication of Evil… an actual NPC organization in Mac’s game).
  13. Helena d’Medici and Jimbo get roaring drunk and end up in your house. What happens?
    Jimbo forms a couch, and Helena goes to sleep on him, while muttering darkly about what she’s going to do to that nephew who slipped her a Mickey.
  14. Jimbo murders Berken’s best friend. What does Berken do to get back at them?
    Since Jimbo’s also a Champions character, Berken might not be able to take him out directly, so he’ll probably resort to the old Gem of Imprisonment trick.
  15. Bel and Nike are in mortal danger, only one of them can survive. Does Bel save herself or Nike?
    Bel saves Nike, without a moment of hesitation.
  16. Berken and Terra-Man go camping. For some reason they forget to bring any food. What do they do?
    Terra-Man volunteers to use his ability to talk to burrowing creatures to get them to fetch food, but Berken decides that rather than subsisting on roots and grubs, he’ll use his flying carpet to get something from the nearest town.

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Elves & Espers Character: Tank McSplatter

Tank McSplatter, of the Hobbit McSplatters

Player: Doug

Agility d6
Smarts d6
Spirit d6
Strength d6
Vigor d8

Edges:
AB: Trooper
Powered Armor (5 pts)
Fortunate (+1 Bennie)

Hindrances:
Small (-1 Pace)
Loyal
Heroic
Quirk

Skills:
d8 Arcane Casting
d6 Climbing
d6 Fighting
d4 Healing
d6 Intimidation
d6 Repair
d4 Shooting
d4 Survival

MultiGun Powers:
Bolt
Blast
Stun

Powered Armor Powers:
Armor +3
Flight (2 pts = Pace)
 
Items:
MultiGun
Powered Armor

Elves & Espers Character: Bongo

Bongo

Human Enforcer, male

Player: Elyssa

Agility d8
Smarts d4
Spirit d6
Strength d6
Vigor d6

Edges:
Quick
Quick Draw
Danger Sense

Hindrances:
Heroic
All Thumbs
Loyal

Skills:
d4 Climbing
d8 Fighting
d4 Intimidation
d6 Notice
d8 Shooting
d4 Survival
d4 Throwing

Items:
Blast Pistol
Longsword
Bow
Needle Rifle
Kevlar Vest

Elves & Espers Character: Josepi Antonio Vincenti

Josepi Antonio Vincenti

Player: Dan

Human Roguechemist, male

Agility d6
Smarts d8
Spirit d6
Strength d4
Vigor d6

Edges:
AB: Roguechemist
Extra Power (+5 pp)
Wizard

Hindrances:
Quirk
Greedy (m)
Curious

Powers:
Entangle
Obscure
Deflection

Skills:
d8 Arcane Spellcasting
d6 Climbing
d4 Fighting
d4 Gambling
d4 Healing
d4 Intimidation
d6 Lockpicking
d4 Persuasion
d6 Stealth
d6 Streetwise
d4 Taunt

Items:
Caster
Bandoleer
Switch Blade
Small cask of Pink Lightning (White Lightning with Pomegranate Juice)

Elves & Espers Character: Stan McStan

Stanley McStan of Clan McStan

Player: Mike

Dwarven Robomancer
Agility d6
Smarts d8
Spirit d4
Strength d6
Vigor d6

Edges:
AB: Robomancy
Arcane Familiar: Robot Cat
Low Light Vision

Hindrances:
Slow (-1 Pace)
Heroic
Big Mouth
Minor Habit

Skills:
d8 Arcane Casting
d4 Driving
d4 Fighting
d6 Knowledge Arcana
d6 Notice
d4 Piloting
d8 Repair
d6 Shooting

Powers:
Summon Robot (as shapechange)

Weapon:
Blast Pistol

Elves & Espers Character: Idariel 7

Idariel 7

Elven Technomancer
Player: Wendy
Agility d6
Smarts d10
Spirit d6
Strength d4
Vigor d6
Edges:
AB:Technomancy
Wizard
Low Light Vision

Hindrances:
Racial Enemy: Cyborcs
Curious(M)
Loyal
Enemy(m): Duke Palliser

Skills:
d4 Investigation
d8 Arcane Casting
d8 Knowledge Arcane
d6 Shooting
d4 Lockpicking
d6 Stealth
d4 Streetwise
d6 Taunt

Powers:
Darksight
Detect/Conceal Arcana
Wandering Senses

Items:
Blast Pistol

History:

Formerly a licensed Investigator in New Ark City, Issa had her license yanked when she publically accused Duke Palliser of being demonically possessed.  Who knew that he could just be that big a jerk naturally? Now she tries to eke a living as an Adventurer, until such a time as she can regain her license.