My Lord, Once again I found myself at Castle Nicodemus, in the company of Philip the Bloody, Darf and his bugbears, and a newcomer who introduced himself as Hayle, and proudly announced that he was a Thief. What is the Guild teaching youngsters nowadays, I ask you? We returned once more to the building where […]Read More Actual Play: Castle Nicodemus, March 12
D&D to Zounds! conversionStats (min 1) Toughness 2 +/- CON bonus Will 2 +/- WIS bonus Stamina 2 Actions 2 +/- INT bonus (positive only) Powers If not spell-casting class, or if Cleric: Name of your Class 4 + (Level) If spell-casting class (including Cleric): Combat Spells 4 + Highest Level Spell you can cast. […]Read More D&D to Zounds! conversion
Brynn’s Saga, being an account of the early adventures of Brynn, at the behest of Jeffrey of Osthoff, curator of the XPs Brynn iron armed, bicep bulging hale and hearty Brynn Warden entrusted, elf-maiden wanted Sallies forth, friends found stag on snow, blood bespattered Elf-maiden safe away Shrine spider-infested Brynn bitten, spider squishing stratagem suggests […]Read More Brynn’s Saga
Here’s the same list, for how Zounds! works (not all questions are applicable) Untimately: 20 Quick Questions: Rules Here are 20 rules clarifications that are likely to be needed anyways at some point. Ability scores generation method? Your Attribute scores are determined by your Template (Hero, Adventurer, Wise One), though you can improve them at […]Read More 20 Questions: How I run Zounds!
Or how I would if I were to run D&D, which I haven’t been for a while Untimately: 20 Quick Questions: Rules Here are 20 rules clarifications that are likely to be needed anyways at some point. Ability scores generation method? Roll 3d6, and assign to an attribute; repeat until you’ve run out of […]Read More 20 Questions: How I run D&D
There must be 50 ways to save that party! Let them slip out the back, Jack, Make a new plan, Stan, no need to destroy, Roy, just listen to me… In event of an immanent unacceptable TPK roll 1d8 on each table. Foes 1. capture them 2. flee 3. parley 4. turn on each other […]Read More 50 Ways to Save that Party!