Infravision

I was just watching a whole discussion that Dan “Delta” Collins and Paul Siegel were having on their Wandering DMs YouTube channel all about Infravision, and just when I was going to leave a comment about how I would rule it, they came to my preferred solution: treat it like thermal imaging. Basically, if you’re […]

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Original Edition Delta Plus DCC

As much as I’m looking forward to getting back to the stark simplicity of OD&D (as streamlined and simplified by Original Edition Delta) there are certain rules from Dungeon Crawl Classics that I’m unwilling to do without because they fix what seems to me to be genuine problems with OD&D (at least for me and […]

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Chaotic Caves Hexmap

This is a hexmap version J.D. Neal’s Chaotic Caves map from his The Chaotic Caves supplement for Basic Fantasy, released under the OGL, which is basically a nice, simple, hexcrawl retroclone of The Keep on the Borderlands.  C.R. Brandon released a version reskinned for Heroes & Other Worlds.  Since I was kind of irritated by the […]

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How To Hexcrawl

+Joe Johnston released How to Hexcrawl: a nice little pay-what-you-want primer on running a hex crawl in Labyrinth Lord, or any other D&D-like, gathering together the rules and charts you might use as well as some advice. What I want to talk about, though is how to handle checking for encounters. Joe correctly points out […]

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Goblins of Salmagundi

A new race for D&D 5e Goblins are evil, or at least mischievous, creatures, no two of whom are alike.  Skin, eye, and hair color vary as do number and arrangement of eyes, limbs, ears, mouths, etc.  Every goblin should roll on the Goblin Random Features chart (see bottom of post).  Goblins are often employed […]

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To Sleep, Perchance to Dream

So, the 1st level Sleep spell in D&D bugs me. I don’t actually mind that it’s an encounter-ender for low-level characters… in fact I regard it as a bigger problem that 1st level MUs don’t really have any other spells nearly as worthwhile. Maybe Charm Person, at least outside of a dungeon, but that’s about […]

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XP for Loot in D&D

Gaining XP for recovering loot is the cornerstone of level progression in D&D, or at least the early editions. You can remove it, but if you do you’ll have to make other changes to keep the whole thing from collapsing.  People deride it as “unrealistic” in the sense that suddenly being given a wad of […]

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Brynn’s Saga

Brynn’s Saga, being an account of the early adventures of Brynn, at the behest of Jeffrey of Osthoff, curator of the XPs Brynn iron armed, bicep bulging hale and hearty Brynn Warden entrusted, elf-maiden wanted Sallies forth, friends found stag on snow, blood bespattered Elf-maiden safe away Shrine spider-infested Brynn bitten, spider squishing stratagem suggests […]

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