So, a quick analysis of spell costs in TFT vs, HOW. They’re mostly the same, except that all the TFT spells that have a continuing cost have had that cost folded into the casting cost and the duration replaced with IQ + Spell Skill Level in turns, which is a pretty huge power-up. E.g. something […]Read More TFT Spell Costs vs. HOW Spell Costs
C.R. Brandon, In a recent post on his blog, entitled Sacrifice, talked about some of the changes he’s contemplating for the revised edition of Heroes & Other Worlds. I left some thoughts on them on his blog, but I think blogspot ate the comment. Or maybe it’s just stuck in moderation. So herewith: Not really thrilled with […]Read More HOW to Sacrifice a Shield?
Two more (last for now?) tweaks to Heroes & Other Worlds before I’m ready to start running it. Languages Languages don’t count against the IQ limit on skills/spells known. If you want languages to be a big factor in your setting, it’s counter-productive to place a tight limit on how many languages a character can know. It’s even […]Read More Languages and HOW!
Some more tweaks to Heroes & Other Worlds. Weapons and Armor Per the original Melee/TFT rules, summarized here. I just like it better, and I know it will be hard for me to get used to Broadswords doing 2d6+3 instead of 2d6. Wizards may wear any armor, but DX penalties are also applied to IQ […]Read More More HOWs Rules
Although I’ve yet to play Heroes & Other Worlds, I’ve played a ton of The Fantasy Trip back in the day, so I’ve already started down the road of house-ruling a bunch of stuff. Here’s my current list: Criticals & Fumbles In HOW, 3 is automatic hit and double max damage, 4 is automatic hit […]Read More House Rules, and HOW!