I think when it comes to RPG books, it’s good to have an eclectic mix of art styles in the illustrations. The early D&D books were aces at this, ranging from the actual cartoons of Tom Wham, to the grounded illustrations of Dave Trampier, to the trippy works of Errol Otus. I think this kind […]Read More Eclectic ART IN RPGS
Not playing at conventions, but conventions I’ve adopted in my games (mostly regardless of system or genre) to try to shape the play experience to encourage or avoid certain kinds of play at my table. These aren’t house-rules, most of them being meta-rules about what is and isn’t allowed by the GM or the players. […]Read More Conventions of Play
At the risk of turning this into a blog for commenting on Delta’s blog, here are some thoughts on a post of his back in March about the big error in the infamous Greyhawk and AD&D Weapons vs AC charts. Basically, Dan observed that there’s a fundamental error in the way the chart was derived […]Read More Fixing Weapons vs. Armor Class
One thing I tend to do in D&D-esque games is treat the Strength attribute as indicating size as well. (Other games, such as Chaosium’s Basic Role Playing and its kin have a separate Size attribute.) It seems to me, though, that there’s a bunch of pretty good arguments that the two are at least highly […]Read More Strength is Size
A while back I wrote a web page to help play Marvel Super Heroes, by automating the roll on the “Universal Power Chart” to show you exactly what cell and color your percentile roll lands in based on the Power Level Column (the old Feeble, Poor, Typical, Good, Remarkable, Incredible, Amazing, etc. rating that MSH […]Read More It’s Marvelous!
A while back Dyson of Dyson Logos drew up a couple of nifty images to use to track torch and lantern use in B/X D&D, where torches burn for 6 turns and lanterns burn for 24. That was back in the world before, when people could actually gather face-to-face to play. In order to make […]Read More Torches & Lanterns
Since I can’t use a multi-step table without wanting to automate it here’s a Inspiration Pad Pro table I wrote to generate the inhabitants of a castle, according to the charts in Original D&D LBBs. They looked like this: Additionally, castles would have 30-180 guards, split 50-50 between Light Foot armed with crossbows and Heavy […]Read More D&D Castle Inhabitants
The world has ended. The great kingdoms have fallen, and their cities lie in ruins. Far to the north the forces of Law clashed against the forces of Chaos, and were defeated. But in their moment of triumph the armies of the invading barbarian hordes overreached, and lost control of the dark powers that had […]Read More These Are the End Times
David “noisms” McGrogan has an interesting post on his Monsters and Manuals blog on initiative and some ways you might simulate it in RPGs. After some discussion of what initiative is and some examples from history, he proposes something along these lines: Initiative When one side is surprised and the other is not, the side […]Read More Role for Initiative!
My take on the OSR Guide for the Perplexed. Lots of links.Read More OSR Guide for the Perplexed: My Take