It’s Marvelous!

A while back I wrote a web page to help play Marvel Super Heroes, by automating the roll on the “Universal Power Chart” to show you exactly what cell and color your percentile roll lands in based on the Power Level Column (the old Feeble, Poor, Typical, Good, Remarkable, Incredible, Amazing, etc. rating that MSH […]

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Torches & Lanterns

A while back Dyson of Dyson Logos drew up a couple of nifty images to use to track torch and lantern use in B/X D&D, where torches burn for 6 turns and lanterns burn for 24. That was back in the world before, when people could actually gather face-to-face to play. In order to make […]

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D&D Castle Inhabitants

Since I can’t use a multi-step table without wanting to automate it here’s a Inspiration Pad Pro table I wrote to generate the inhabitants of a castle, according to the charts in Original D&D LBBs.  They looked like this: Additionally, castles would have 30-180 guards, split 50-50 between Light Foot armed with crossbows and Heavy […]

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These Are the End Times

The world has ended. The great kingdoms have fallen, and their cities lie in ruins. Far to the north the forces of Law clashed against the forces of Chaos, and were defeated. But in their moment of triumph the armies of the invading barbarian hordes overreached, and lost control of the dark powers that had […]

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Role for Initiative!

David “noisms” McGrogan has an interesting post on his Monsters and Manuals blog on initiative and some ways you might simulate it in RPGs. After some discussion of what initiative is and some examples from history, he proposes something along these lines: Initiative When one side is surprised and the other is not, the side […]

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A THAC0 PSA

(from a G+ comment that might be of use to somebody some day) THAC0 (To Hit Armor Class 0) was introduced in an an appendix in the 1st edition Advanced Dungeons and Dragons Dungeon Masters Guide, but didn’t become a staple of D&D until 2nd edition and has been confusing too many people ever since, […]

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Save vs Charm

(from a comment on G+ that got too long) +James Brigham  asked on G+: Our wizard casts Charm Person at +6. It regularly occurs that she casts so high that only a natural 20 can save – and the check is repeated only in weeks or months. I know the game is not about balancing, but this […]

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Empty Spaces in a Dungeon

A dungeon should be a series of interesting choices, and anything that doesn’t contribute to that should be minimized. A purely empty room doesn’t contribute anything, so if you feel you need them for verisimilitude or on the off chance they’ll provide tactical options in case a fight or chase happens nearby you should spend […]

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A Touch Less Lame

Quick, what spell requires a melee to-hit roll in addition to the casting roll, and a point of spell-burn, and allows the target a saving throw, all to have a single round to attempt to do an extra 1d6 damage (at least on a minimal success)?  Yes, it’s the worst spell in any DCC wizard’s […]

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