Shields Shall Be Splendid!

The following presents a house rule for handling shields that makes sense to me for a more Sword and Sorcery than high medieval setting. In most D&D-likes, shields are an afterthought.  The bonus for carrying a shield is +1 or maybe +2 on a d20, which seems a little strange considering the prominent place shields have in […]

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Viriconium

Currently you can get all four Viriconium books ( The Pastel City, A Storm of Wings, In Viriconium, and Viriconium Nights) in a single volume for $1.99 on Kindle.  That’s a really good deal.  I remember being really impressed with them when I was a teenager, so it’s probably time to re-read them. Viriconium amazon link.

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Overland Travel

Another post that I never posted here, with a general way of handling overland travel based on the underlying Outdoor Survival/AD&D terrain and movement rates, simplified for easy use with pretty much any D&D-like. These templates show the cost to enter1 a hex on the overland travel map, with a key to how many hexes a […]

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Tracking Individual Initiative

Despite what I said a while back about group initiative (was it really almost a year ago?), in our DCC game we’ve been using individual initiative, both ’cause that’s how DCC is written and ’cause it has some little flavorful fillips to it that make it more interesting.  In DCC only Warriors increase Init bonus as […]

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Group Initiative

Lately I’ve had a strong preference for group initiative. Despite individual initiative giving a more fluid and chaotic battlefield, as well as scope for per-character bonuses and penalties, it seems more trouble than it’s worth. Tracking who goes when is a hassle,particularly if you’re tracking each NPC separately, and players seem to get more bummed […]

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