A new D&D 5e PC race.
Naiads are spirits of the waters. In their natural form they actually appear made of water, though they feel like flesh to the touch. They are fully capable of operating normally on land, though few choose to do so; they are at a Disadvantage when making survival rolls in Desert conditions.
Stats: +2 Dex Size: Medium
Speed: 30 swim/30 walk Age: Naiads reach maturity at age 14 and can live many centuries. The oldest may be as old as the world itself.
Alignment: Chaotic Good.Languages: speak Naiad, Fish, and Common.
Weapon Training: proficient with spear, trident, and net.
Low-light Vision: Naiads can see normally underwater and in low-light conditions with no penalty.
Water breathing: Naiads can breathe underwater regardless of form; they can only breath in the air if they are not in fish form.
Form Change: as an Action Naiads may change form into fish, half-humanoid/half-fish, or fully humanoid. In their fully humanoid form they can pass for human or elf; in their fully fish form they can pass for an ordinary fish (albeit Medium sized). A given Naiad has one specific appearance in each form.
Liquefy: Naiads may become fully liquid as a Reaction; this will generally let weapons and objects pass harmlessly through them (Successful Dex save for no damage from ordinary weapons, fail and take half damage. Magical weapons and spells still harm them). Re-solidifying takes an Action. If they become fully liquid on land, their movement rate drops to 0, and they cannot speak or take any Actions until they solidify. In water they may move freely, speak, and take actions that don’t involve physically interacting with objects (which means they can cast spells that require no material components).
Siren’s Call: May cast Charm Person once per day. If you are a spell-caster it doesn’t count against your prepared spells, but you may still spend slots to cast it additional times per day.
Oceanids are the Naiads of the ocean. They are fiercer and wilder than their cousins, the Neriads.
Ability Score Increase: +1 Con
Wild Form: an Oceanid’s fish form may include sea creatures such as sharks, octopuses, porpoises, manta rays and the like, and may be size Large although their normal form remains size Medium. The Wild Form has the movement, attack, and other attributes of a natural creature of its type.
One with the Seas: you are never lost as long as you are in the ocean or within sight, sound, or smell of the shore.
Neriads are Naiads of brooks, streams, fountains, and lakes.
Ability Score Increase: +2 Cha
Watery Embrace: You have Advantage when trying to Grapple while standing in water.
Gift of Breath: while you hold another creature with at least one of your hands, you may permit it to breath normally under water.
Elves: “Cousins but not for the kissing.”
Dwarves: “Dwarves sink like stones sink like Dwarves.”
Humans: “Fun right up until the drowning part. And sometimes a little after.”
Halflings: “Some were took but some fewer were taken.”
Naiad Personality Traits
Roll in addition to or instead of Personality traits associated with your background.
- Everything’s better, down where it’s wetter, take it from me!
- Full fathom five thy father lies, and of his bones are coral made…
- I want to be where the people are…I want to see them dancing.
- I’ll destroy any man who dares abuse my trust!
- Wey, hey, blow the man down!
- She pushed her in to the river to drown, Oh the wind and the rain
and watched her as she floated down, oh, the dreadful wind and rain
- I’m marching inland from the shore, over m’ shoulder I’m carrying an oar,
When someone asks me: “What – is that funny thing you’ve got?”
Then I know I’ll never go to sea no more, no more
- ‘Tis not too late to seek a newer world.
Push off, and sitting well in order smite
the sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.