What AD&D Character Am I?

I Am A: True Neutral Human Wizard (5th Level)

Ability Scores:
Strength-10
Dexterity-12
Constitution-11
Intelligence-17
Wisdom-13
Charisma-14

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

I’m pretty puzzled by being True Neutral, actually. I would have expected Lawful Neutral, Neutral Good or even Lawful Good; I suspect the test conflates respect for authority and parents with respect for the law. By the detailed scores, it appears I was pretty close. And I only have one evil bone in my body (I know which question it was, too…. the one about if the elders in your family strongly disapprove of your actions, what do you do. Ignoring them wasn’t an option.)


Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXX (19)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good —- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral —- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil —– XXXXXXX (7)
Neutral Evil —- XXXXXXXXXXXX (12)
Chaotic Evil —- XXXXXXXX (8)

Law & Chaos:
Law —– XXXXXX (6)
Neutral – XXXXXXXXXXX (11)
Chaos — XXXXXXX (7)

Good & Evil:
Good —- XXXXXXXXXXXXX (13)
Neutral – XXXXXXXXXXXXXXX (15)
Evil —- X (1)

Race:
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXX (6)
Elf —— XXXXXXXXXXXX (12)
Gnome —- XXXXXXXX (8)
Halfling – XXXXXXXXXX (10)
Half-Elf – XXXXXXXXXX (10)
Half-Orc – (0)

Class:
Barbarian – (-4)
Bard —— XX (2)
Cleric —- (-4)
Druid —– (-8)
Fighter — XXXX (4)
Monk —— (-25)
Paladin — (-19)
Ranger —- (-4)
Rogue —– XX (2)
Sorcerer — XXXX (4)
Wizard —- XXXXXXXXXX (10)

One thought on “What AD&D Character Am I?

  1. Mike D says:

    Here’s mine:

    Lawful Neutral Human Wizard (4th Level)

    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 12
    Intelligence- 15
    Wisdom- 12
    Charisma- 11

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

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