Requirements: Novice, AB:Demonology
Demonic Rituals take 1 hour to perform per Rank of the demon being summoned. The TN for the ritual is 4 for a Novice demon, +1 per Rank of the demon. A raise on the summoning roll grants a +2 to the attempt to compel the demon. The demon appears at the end of the last hour of summoning, at which point the Demonologist must make a Spell-casting vs Spirit roll to compel the demon to do his bidding. If successful, the demon must perform one task for the summoner. If the Demonologist fails on the initial attempt to compel the demon, the demon may either return to whence it came or break the summoning circle and attack or possess the summoner. The Demonologist must know the true name of the demon he is attempting to summon; Demonologists collect the true names of demons and hoard them jealously, since while a demon is performing a task for (or worse, is in a pact with) one Demonologist it will not heed the summons of another. Taking this Edge gives the Demonologist the name of one demon of whatever rank he chooses for free; additional names have to be acquired in-game, or by taking the Edge again.
Success
The demon will use all of its normal abilities and powers to carry out the task. If the task is ongoing (such as guard this room), the demon may attempt to break the compulsion (spirit vs. spell-casting) whenever the Demonologist sleeps (treat as once per day for simplicity) and once more if the Demonologist is killed; if the demon fails to break the compulsion that final time, it is bound until released by magic. If the demon manages to break the compulsion, it can never be re-summoned by that Demonologist, and it will attempt to seek out and kill him (this becomes that demon’s Major Habit until the Demonologist dies). Generally it is safest for the Demonologist to specify tasks that can be accomplished quickly by the demon, before the Demonologist needs to sleep again.
Failure
The demon may leave, and the summoner may not attempt to summon that particular demon for 1 year and 1 day. If the demon chooses not to leave, it may attempt to break the summoning circle as an Action; this occurs in the same round as the Demonologist’s attempt to compel the demon, so the Demonologist has already used his Action. The demon makes a Spirit roll vs. the original summoning roll. If it succeeds, then it can leave the circle. Starting the next round it is dealt cards as normal, and on its Action it may try to attack the Demonologist, possess the Demonologist (Spirit vs. Spirit), flee physically, or retreat to its home. The Demonologist may attack it or attempt to compel it, but cannot reform the circle. If it does not succeed in breaking the circle, then the Demonologist may attempt to compel it again or dismiss it. It may not attempt to break out of the circle again until and unless the Demonologist once again attempts to compel it.
Forgive my ignorance, but what system are these for?
Oops. Savage Worlds. I’ve updated the post titles to make that clear.