- Is a Shape-shifter
- Is a Were-Creature
- Inherited 1d10 * 100 times the usual starting money
- Has Random Magic Item
- Has an Unusual Pet
- Has a Magical Power
- Inherited a Noble Title
- Gets one Wish,which may be used before the start of play or saved
- Never fumbles (ignore rolls of 13)
- Savant: automatically has rating of 6 + 1d6 in starting Talent
You’re allowed to roll for an Exotic Trait if you have no Stats above 11 and at least one stat less than 9. This is inspired by Mac’s campaign, where she has a similar rule where you can be a shape-shifter if you have no stats other than Charisma that are higher than 11.
Shape-shifters roll a d100 on a table of random animals, ranging from aardvark to zebra. Were-creatures have the standard immunities to weapons except silver, and so on, but it’s a genuine curse, complete with attempting to eat people when the moon is full. In both cases clothes and equipment don’t shift.