Chgowiz Quiz

These were the answers I gave:

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I play in three different groups, which meet with varying frequency, one of which has rotating referees, so my answers are somewhat complicated.

1. What are you doing with an original edition/retroclone D&D?

I’m a player in an AD&D+homebrew campaign, and I GM two retroclone-inspired homebrew campaigns, and play in a 3rd edition campaign that’s switching to a homebrew 3e variant.

2. What type of roleplaying game were you playing (or are still playing) before you became interested/involved in an original edition/retroclone?

So I’ve always played in one AD&D campaign, and one 3 campaign

3. If you were playing 3E, why did you decide to investigate/play an original edition game or retroclone?

I still play in a heavily 3e inspired campaign, though I mostly hate the mechanics.

4. If you were playing 4E, why did you decide to investigate/play an original edition game or retroclone?

Don’t play 4e

5. What attracted you to investigate/play an original edition/retroclone D&D?

Always played in one, decided to GM one in honor of Gary Gygax when he died, and decided to continue it w/more homebrew rules.

6. How did you learn about the original editions/retroclones?

The one GM has always had AD&D 1e books, learned about retroclones when searching the web for original edition for Gygax tribute game.

To elaborate a little more:

My friend Mac has always been running an AD&D plus houserules campaign for the past twenty-seven years or so, and I’ve been a player for the past…elevenish?  Russell was a player in the same campaign back in college, though he only gets to play now when he’s visiting.

After Gary Gygax died I wanted to GM an homage game for my other group, which I did (though I used Mentzer’s Basic, so technically not Gary’s actual rules).  I was hoping to turn that game into a “back-up” game for when we didn’t have a quorum of our regular group, something that happens a bit more frequently now that so many of the players have young children.  I wasn’t very satisfied with how it went, mostly because I wasn’t fully back in the mind-set of “rulings not rules.”

I shelved the idea of actually running some kind of retro-clone for a while, but when Mac’s kids started playing D&D we discussed my running a game for them sometimes, because she didn’t want them to develop the bad habit of thinking there was only one way to play D&D based on the way she ran it.  At that point I’d read a lot more of the old school renaissance blogs and thought more about what I liked and disliked about D&D in the old says, so I set out to create house rules that would let me run something along the lines of what Mac was doing (straight ahead dungeon bashing) but that I’d be comfortable with.  I’ve been describing what’s been going on in that game as they explore Amityville Mike’s Stonehell in this blog.

I’ve also started to use that homebrew and setting as the backup game in the regular Rambling Bumblers group.

Which Fantasy Writer Am I?

Interesting.  Not the writer I like best or identify with most, but not bad. I like all of Tolkien, Lovecraft and even Lewis better than I do Moorcock, and I loathe Miéville…but my fictional universes are probably a lot more like Moorcock than any of those three.


Your result for Which fantasy writer are you?…

Michael Moorcock (b. 1939)

11 High-Brow, 3 Violent, -5 Experimental and 31 Cynical!

Congratulations! You are High-Brow, Violent, Traditional and Cynical! These concepts are defined below.

Michael Moorcock is one of the most influential fantasy writers of all times, his impact rivalling that of Tolkien’s. Perhaps China Miéville described it best when he said: “I think we are all post-Moorcock.” Apart from being the editor of New Worlds twice in the 60s and 70s, thereby being instrumental in bringing on the so-called “new wave” of science fiction which changed all fantastic literature forever, Moorcock’s own work has been an inspiration to more recent writers. He is also known for not hiding or blunting his views on fiction which he regards as inferior, a trait which has lead him to apply harsh criticism on authors such as J R R Tolkien, C S Lewis an H P Lovecraft.

His most popular work are the Elric books. Elric was originally conceived as a sort of critical comment to or even parody of R E Howard’s Conan, but the character and his world soon grew to form a tragic and somewhat fatalistic drama. Elric’s world is, in turn, only a small part of the huge Multiverse, a set of stories from all sorts of worlds (including our own) which is forever locked in a struggle between the two powers of Law and Chaos. Whenever one of these powers is threatening to become too powerful, an incarnation of the Eternal Champion, a group of warriors possessing the same spirit, is forced to fight to maintain the delicate balance between the two. Moorcock has worked several of his heroes into this cycle of books, including Hawkmoon, Corum and, of course, Elric.

Moorcock’s stories are often stories about warriors, however reluctant they may be, and are usually explicitly violent, even if the purpose of all the hacking and slashing is to free humans and other beings from oppression and, ultimately, fear. There is little happiness, though, for those who are forced to do the fighting and all they can hope for is a short time of respite, sometimes in the town of Tanelorn, the only place in the multiverse that the eternal struggle between Law and Chaos can’t reach.

It should also be mentioned that, even though Moorcock has done quite some experimenting in his days, it can’t be ignored that a major part of his books are traditional adventure stories that become more than that by their inclusion into a grand vision. A little ironically , perhaps, for an author who has criticized the “world-building school” of fantasy, Moorcock achieves much of his popularity through building, if not a world, a world vision.

You are also a lot like China Miéville

If you want something more gentle, try Ursula K le Guin

If you’d like a challenge, try your exact opposite, Katharine Kerr

Your score

This is how to interpret your score: Your attitudes have been measured on four different scales, called 1) High-Brow vs. Low-Brow, 2) Violent vs. Peaceful, 3) Experimental vs. Traditional and 4) Cynical vs. Romantic. Imagine that when you were born, you were in a state of innocence, a tabula rasa who would have scored zero on each scale. Since then, a number of circumstances (including genetic, cultural and environmental factors) have pushed you towards either end of these scales. If you’re at 45 or -45 you would be almost entirely cynical, low-brow or whatever. The closer to zero you are, the less extreme your attitude. However, you should always be more of either (eg more romantic than cynical). Please note that even though High-Brow, Violent, Experimental and Cynical have positive numbers (1 through 45) and their opposites negative numbers (-1 through -45), this doesn’t mean that either quality is better. All attitudes have their positive and negative sides, as explained below.

High-Brow vs. Low-Brow

You received 11 points, making you more High-Brow than Low-Brow. Being high-browed in this context refers to being more fascinated with the sort of art that critics and scholars tend to favour, rather than the best-selling kind. At their best, high-brows are cultured, able to appreciate the finer nuances of literature and not content with simplifications. At their worst they are, well, snobs.

Violent vs. Peaceful

You received 3 points, making you more Violent than Peaceful. Please note that violent in this context does not mean that you, personally, are prone to violence. This scale is a measurement of a) if you are tolerant to violence in fiction and b) whether you see violence as a means that can be used to achieve a good end. If you are, and you do, then you are violent as defined here. At their best, violent people are the heroes who don’t hesitate to stop the villain threatening innocents by means of a good kick. At their worst, they are the villains themselves.
Experimental vs. Traditional

You received -5 points, making you more Traditional than Experimental. Your position on this scale indicates if you’re more likely to seek out the new and unexpected or if you are more comfortable with the familiar, especially in regards to culture. Note that traditional as defined here does not equal conservative, in the political sense. At their best, traditional people don’t change winning concepts, favouring storytelling over empty poses. At their worst, they are somewhat narrow-minded.

Cynical vs. Romantic

You received 31 points, making you more Cynical than Romantic. Your position on this scale indicates if you are more likely to be wary, suspicious and skeptical to people around you and the world at large, or if you are more likely to believe in grand schemes, happy endings and the basic goodness of humankind. It is by far the most vaguely defined scale, which is why you’ll find the sentence “you are also a lot like x” above. If you feel that your position on this scale is wrong, then you are probably more like author x. At their best, cynical people are able to see through lies and spot crucial flaws in plans and schemes. At their worst, they are overly negative, bringing everybody else down.

Author image by Catriona Sparks from http://en.wikipedia.org/wiki/File:Michael_Moorcock.jpg Click for license info.


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Chgowiz On Getting Your Family to Play D&D

Chicago Dungeons & Dragons Examiner: Getting your family to play Dungeons and Dragons

4. Make your games simple and fun

First impressions are always the most lasting impressions, so make your first games simple and fun. Leave the complicated plots and backgrounds for future games – make your first games simply about exploring a long lost temple or dungeon, or a simple rescue or some other common fantasy trope. Your family will feel familiar with the story and it won’t be a stretch for them to participate.

Yes, yes, a thousand times yes! My wife played RPGs with our group every week for six months, and never really got it until she started playing in Mac’s game where the plot was “Go into the dungeon, kill monsters, take their stuff.” Once it clicked for her, she started enjoying the more complex story-lines in the other games, but there was just too much to absorb being thrown in the deep end of the hobby. Learning the ropes one room and monster at a time was invaluable for her.

I’d Buy That for a Dollar!

Just downloaded my copy of
Miscellaneum of Cinder by Jeff Rients (Book) in Games

A book of random dice charts for the kind of referee who likes lots of random dice charts. Broadly compatible with most games involving deadly underworld environs and magical flying dinosaurs with acute halitosis. Dice sold separately.

Next step: putting some of them in my tiddlywiki to use with Rollon!

The Ghoul’s Shrine

Well, I finished my One-Page Dungeon Contest entry and mailed it in.  It was interesting and fun, though I’m not sure that what I produced was any great shakes.  I spent a lot more time than I had planned just wrestling with the format and trying various tools.  I ended up drawing it free-hand with GIMP, using Chgowiz’s GIMP graph-paper template, mostly because that was the easiest way to guarantee that the result fit neatly into the dungeon template itself.  GIMP is far from my favorite tool for drawing, mostly because that’s not really what it’s for, it’s designed as an image manipulation tool; next time I’ll either figure out how to do what I want in Painter, or really spend some time learning either Inkscape or AutoRealm.  I fooled around with the latter two just enough today to realize that if I tried to use either I’d never have finished in time for the contest deadline.

One of the things I found interesting was just how easy and enjoyable it was to write a systemless dungeon; freedom from having to stat up anything at all let me write it for a party of completely indeterminate size, composition, and power level.  Of course, that means that whoever picks it up and tries to use it will be faced with plugging in numbers from their favorite system, but I deliberately stuck to just a few monster types to make that a little less painful.

On the other hand, it was a bit painful and frustrating to keep trimming the text to stick to a single page.  It pretty much precluded introducing any unique monster or puzzle, and drastically cut down on the flavor text.  I think that Chgowiz’s template really comes into its own when it’s used the way Amityville Mike does in Stonehell: a single page for the map, wandering monster table and notes, and a separate page or two for the key.  That’s definitely my plan for my next project, which will probably be a sample dungeon for my RPG write-up.

Writing a Free RPG

The Free RPG Blog: Rob Lang’s free guide to organising your RPG is a nice guide that I’ll definitely be returning to when I try to write up my system notes for my latest franken-brew. The part that I’m unsure about is just how necessary setting information is. I never use it myself, except perhaps to cannibalize it for an idea here or there, but Rob feels it’s the lifeblood of any free RPG. Michael Wolf (aka Sanastar) has encouraged me to include some, so I probably will…

The Pirates Who Don’t Buy ANYTHING

In light of WotC’s recent “anti-piracy” move to block all sales of legal D&D PDFs (including ones that I bought and paid for and still had downloads, thank you very much) I could write a whole rant about how the pirates aren’t even going to notice it happened, or I could outsource it to somebody who’s already done so and provided an amusing cartoon driving home the point to boot:

Twenty Sided » Blog Archive » The Truth About Piracy

The up-side is that at least now people might stop asking “Why bother with a retro clone and the whole OGL thing when you could just buy a PDF of one of the originals from Paizo or DriveThru? WotC obviously has no incentive to ever stop selling them.”

By the “What Pisses You Off Heuristic“, it’s probably an interesting psychological fact about me that I’m far more outraged by the fans that defend WotC’s actions as “just business” than by WotC’s all-too-typical idiocy.

My Copy of Open Game Table Arrived

And it shore does look purdy.

I haven’t read it cover-to-cover, it’s not that kind of book, but leafing through it there are a number of interesting articles that I hadn’t seen before…either they hadn’t caught my eye in the RPG Bloggers Network feed, or they had been posted before I first joined.  And of course there are some of my old favorites, like the piece on adventure design from I Waste the Buddha With My Crossbow, or Jeff Rient’s How to Awesome-Up Your Players, immortalized in print.

My hat’s off to Jonathan Jacobs, who did a bang-up job.

Announcing Rollon!

I am pleased to announce that after countless hours in my secret underground labs, I am ready to release my creation on an unsuspecting world!

I give you…. Rollon!
Rollon Plugin – a plugin for rolling randomly on tables

The goal of Rollon is to make creating and rolling on tables as easy as editing a wiki, or cutting and pasting from a blog or web page.

Rollon is a TiddlyWiki plugin designed to let you roll randomly on tables, such as you might find in roleplaying games. When we talk about “tables” in Rollon, we don’t mean an HTML <table> , just a list of entries such as a Wandering Monster Table or Treasure Table might have. To Rollon, any tiddler containing a list is potentially a table, whether the list is an unordered list, an ordered list, a dictionary list, or even just text where each line starts with a number. This gives you a great deal of freedom in designing lists, or cutting and pasting them into your TiddlyWiki from other sources.

The basic idea of Rollon is that you create a very simple table of results, just a list really, and give it a name.  In TiddlyWiki terms, it’s just a tiddler.  Think of it as a page in a wiki, or a 3×5 card, if you will.  Most of the time creating a table is as simple as cutting and pasting from a blog post, web page, or other document, or just typing in a bunch of numbered lines.

You can then create a button in another tiddler (wiki page/card) just by typing <<rollon “The Table Name”>>.  When you save that, it will create a button in that tiddler.  When you press that button it creates a new tiddler, with a random element of the list.  Every time you press it, you get a new tiddler of the result.

But that’s not all!  If the line of the table you created itself contains a rollon macro, <<rollon “Some Other Table Name”>> then if that line is chosen, a random result from that table will be returned.  That means that you can have tables that refer to sub-tables… but more than that, you can have tables that contain text, where part of the text is a look-up into another table.  This lets you do things like :

<<rollon “Character Names”>> has <<rollon “3d6 * 10”> GP, and  <<rollon “Magic Items” 1d2>>

and so forth.

There are various parameters you can pass to roll multiple times, to roll different dice, to prompt the user for input, to change the separator character, and so forth.

Rollon requires TiddlyWiki, which I’ve mentioned before, but all that means is that you have to download an HTML file containing TiddlyWiki and the Rollon plugin to your local disk.  If you already have TiddlyWiki, perhaps because you’ve been using Uncle Bear’s TenFootWiki or World Building 101, then you can just import the Rollon plugin and go.

The version I’ve hosted at TiddlySpot includes instructions, and example tables such as the Powers and Perils Special Events table from Jeff’s Gameblog, the Grim’s Swords & Wizardry Random NPC chart, and A Rust Monster Ate My Sword’s Captcha-inspired Character Names. Rollon itself is licensed under a the Artistic 2.0 license.  That means it is free.   Free!  You are free to copy it, use it, distribute it, alter it and distribute that (with certain provisos about credit and naming), whatever.  (The example tables are copyright their respective authors, and are linked and credited in the examples.)

So what are you waiting for?  Check it out!  The link is to a live version that you can play around with (though you can’t save it back to the web, you can save it to your hard-drive).  Let me know what you think, and whether you find any bugs or can think of enhancements that you’d like.  Planned enhancements include some helpers for capitalization, pluralization, number and gender agreement, saved variables and things to make text read more consistently (e.g. you could make is so that it would correctly say “1 Orc” or “2 Orcs”), as well as a more lenient format for tables that contain ranges (something like 1-2 Nothing, 3-6 A monster, 7-9 A monster and a treasure, 10 treasure currently has to be formatted as a dictionary list; it would be convenient for it to also just accept that if the start of a line looked like number-number it was a range and the rest of the line was the entry).

I’ve set up a Google Group for discussion, help, and to share tables you create.

Google Groups
Rollon Plugin
Visit this group

Randomness Rules!  Get Rollon today!

update: note that I changed the license from the CC 3.0 NC-SA to the Artistic 2.0 license…entirely because in order to use Google hosting for the bug-tracker I had to use one of their approved licenses.  The major difference between them is that while you can now charge for distributing Rollon (good luck with that), if you want to distribute modifications you have to fork or send me the changes to include in the core.

Open Game Table Anthology

Since I am one of the contributors, you’ll naturally want to buy six or seven copies. And six or seven copies for all of your friends. It’s your patriotic duty, after all, to stimulate demand and lift the economy.

Open Game Table — Released March 23rd

Open Game Table, The Anthology of Roleplaying Game Blogs will be released for intergalactic sale on March 23rd, 2009. It will be available directly from Lulu Marketplace, Indie Press Revolution, and Amazon.com for the retail price of only $22.95. Look for it on March 23rd, trust me… you’ll love it.

Actually, I don’t get anything from this except the satisfaction of seeing my name in print, and an author’s copy.  But from what I’ve seen, it looks pretty nice.