Elves & Espers: Zombots

Zombots are corpses that have been infested with nanite colonies that grow mechanical linkages to make them lurch around in an unholy resemblance to life.   Zombots are hideous travesties, with wires and rods piercing their flesh, writhing under their skin and snaking around their bloody and decaying bodies, manipulating them like grotesque marionettes.  In settings where the Guts skill is used, encountering a Zombot requires a Guts check.

Zombots have no other drive than to create more Zombots and consume flesh and circuitry to sustain themselves, though forbidden Necrotech can be used to command them.  In its inactive form, the nanites are a grey dust (Zombot Dust) that is harmless unless it comes in contact with a corpse or an open wound.  A corpse will become a functioning zombot in 1d6 rounds; a living being will have to make a Vig roll every hour or suffer a Wound and once it becomes Incapacitated will rise as a zombot.  Zombots require flesh to function (it’s part of the programming of the nanites), so although fire won’t destroy the mechanical parts, if you burn away all the flesh, the Zombot is destroyed.  Zombots require a steady infusion of new flesh and circuitry to sustain their activity, and will always be on the prowl trying to consume; once a Zombot has killed a victim it will spend 1d4 rounds feasting, ignoring what else is going on unless it comes under attack. If it spends more than a day without being able to consume anything, it will go into hibernate mode, remaining motionless and emitting no energy readings until a victim gets within movement range (Pace).

When deciding what to attack, the Zombot will go first for the closest person who attacked it, next for the closest victim (choose randomly for equally distant targets); count all robots, computers, and sophisticated machinery as potential victims. Zombots will only employ ranged attacks (if the form has them) if it is not possible to close to melee.  Zombots will incorporate whatever weapons the victim was carrying into itself and use them.  Zombot infection, however, is only carried by natural weapons, not incorporated ones.

Trafficking in Zombot dust (and all forms of Necrotech) is punishable by death in New Ark City.

Zombots

Zombots have stats as their living counterpart with the following exceptions:

Str: +2d Smt: Unintelligent Pace: -2.

Undead: +2 Toughness, +2 to recover from Shaken, No Called Shots, No Wound Penalties
Infectious
: creatures bitten/clawed by Zombots must make a Vig roll every hour or suffer a wound, and will become Zombots after they’ve been Incapacitated
Regeneration
none while active, Fast once killed
Weakness Fire, double damage, prevents regeneration

Pigsies! Why did it have to be Pigsies?!

Session Summary for 11/30/08: Elves & Espers

It’s been a long time since we’ve had a recap around these parts. Let’s fix that.

Sunday night’s session picked up from a previous adventure (undocumented, because Ye Olde Recapper wasn’t present). That session was the first in the Elves & Espers campaign, in which the previously introduced characters banded together and picked up their level-1 quest: Clear out the vermin in the basement. This session opened with our brave exterminators, plan in hand, setting out to accomplish that goal.

Continue reading “Pigsies! Why did it have to be Pigsies?!”

Supporting the Old School

My copy of Labyrinth Lord arrived today from Amazon, and it looks nice. Labyrinth Lord, you’ll recall, is one of the retro-clone projects that attempts to recreate D&D free of copyright impediments by using only new text plus what’s been released as part of the OGL, and itself is an OGL Product. I have to admit, I have the PDF, as well as the PDFs of the Basic & Expert D&D that it’s based on, so there was no real reason for me to purchase it, except to show my support of the concept and reward Daniel Proctor, whose baby it is, for jumping through all the hoops necessary to get it carried by Amazon.

Unfortunately, I don’t know when I’ll get to play it, since I’m really the only fan of this stuff in my current gaming group. We played a couple of sessions of Basic D&D shortly after Gary Gygax died (I posted recaps earlier), and nobody was particularly enamored of the rules or the tone. Having had that experience and done a lot more reading and thinking about the retro movement since then, I could probably GM something a lot more to their taste while still nominally using the rules and the old school feel, but if I’m the only one who’s really fired up by the idea… my time is probably better spent prepping stuff that they’re clamoring to play.

Still, I might manage to sneak in a game or two some day with some unsuspecting relatives or something…

Getting in the Mood

I’ve been away for a week on business, so I haven’t been posting…but I have been reading:

http://rcm.amazon.com/e/cm?t=webamused-20&o=1&p=8&l=as1&asins=1565048946&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

I’d forgotten how good Fafhrd & the Grey Mouser stories are, and how fired up they get me to play RPGs.

On a more modern note, I really enjoyed:

http://rcm.amazon.com/e/cm?t=webamused-20&o=1&p=8&l=as1&asins=0765318350&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Also a potential source of inspiration, at least for an over-the-top high magic setting where mad evil wizards can shrink cities and drown continents. That the protagonist is a kobold housekeeper for one of the worst of these mad wizards is icing on the cake. There’s plenty of stuff to steal here for fans of mega-dungeons.

What no Rambling Bumbler can resist

What’s the worst that could happen?

My players are congenitally unable to resist this kind of thing.  After one campaign where they destroyed the universe by shooting the doomsday machine before the villain could finish explaining that shooting it would doom them all, I’ve taken the precaution of removing all self-destruct mechanisms and other single points of failure from every subsequent setting.  And they still go searching for them…

Want!

  • Oh yes, it will be mine!  I’m particularly interested since we use LEGO minifigs instead of miniatures for most of our table-top gaming.


    • LEGO Castle fans have wanted more civilians, more women, and more non-equine animals for a very long time — something a little more like this:

      Box art for 10193 Medieval Market Village

      Box art for 10193 Medieval Market Village

The Adventurers

The Adventurers

Left to right they are:

  • Ranth the Scout
  • Angelina the Tomb Raider
  • Aerys the Duelist
  • Qwirk (behind), the Fighter
  • Dorakyra (in front), the Priestess of Kyr (Collector of the Dead)
  • Loric the Physician
  • Tyrok the Dwarven Architect and Priest of Fess (God of Fire and Smithing)
  • Torvald the Demonologist

Because of special guests from my other game-group, we had about four more PCs than usual last night.

This Is So Going Into My Next Game

  • An enormous amphibian that lived 240 million years ago in Antarctica could really sink its teeth — all three rows of them — into prey, considering it had an extra set of large, sharp teeth on the roof of its mouth. Its tooth-packed mouth, 2.75-foot-long head and 15-foot body help to explain how this beast, Kryostega collinsoni, was Antarctica’s top known Triassic predator.

And if it turns out to be Modern Day, so much the better!

Am I A Lawful Good Dungeon Master?

Basically, I think I am, according to the classification scheme devised by "Patriarch917" of the RPG blog lolforinitiative:

  • If you’re a Lawful Good Dungeon Master, you respect the authority of the rules of the game, and you believe that those rules are the best way of achieving your goals. You know that fair application of the rules promotes a sense of objectivity, and you want your players to know that you are objective. Your players know that if you tell them the Owlbear made a critical hit, the Owlbear made a critical hit. They know it because of the 20 staring up at them.

See also the Good Dungeon Master.
Important points are that I don’t view DMing as a contest between me and the players, and that I actually do try to apply the rules openly and fairly.  World Builder and Facilitator are both roles that I am comfortable with and pretty much the goals of my DMing.