The Broken Spire is the Westernmost of the spires that comprise the New (upper) part of New Ark City. It is called Broken not because the physical structure has been compromised, but because all the systems have failed and cannot be repaired. When queried, Gax–the Giant Thaumaturgic Brain in charge of the city–always replies that […]Read More Elves & Espers: The Broken Spire
This month, the RPG Blog Carnival topic is “Transitions and Transformations,” so I’d like to talk a little about Baiting and Switching campaign premises in RPGs. The basic idea, seductive in its simplicity, is that you emulate a common staple of fantastic fiction where the protagonists find themselves in a setting or situation that is […]Read More Bait and Switch
G-nomes are the descendants of pre-Apocalypse gnomes, and embrace genetic engineering with the same enthusiasm (and sometimes explosive results) as their ancestors embraced mechanisms and before that alchemy. They use magical viruses to rewrite their own genetic codes to cosmetically alter their appearances and give themselves interesting and unusual animal parts and abilities. They are […]Read More Elves & Espers: G-nomes
Zombots are corpses that have been infested with nanite colonies that grow mechanical linkages to make them lurch around in an unholy resemblance to life. Zombots are hideous travesties, with wires and rods piercing their flesh, writhing under their skin and snaking around their bloody and decaying bodies, manipulating them like grotesque marionettes. In settings […]Read More Elves & Espers: Zombots
Session Summary for 11/30/08: Elves & Espers It’s been a long time since we’ve had a recap around these parts. Let’s fix that. Sunday night’s session picked up from a previous adventure (undocumented, because Ye Olde Recapper wasn’t present). That session was the first in the Elves & Espers campaign, in which the previously introduced […]Read More Pigsies! Why did it have to be Pigsies?!
Sunday we kicked off my new Savage Worlds Sandbox setting with a bang, or at least a whole passle of players: Wendy, Dan, Paul, Elyssa, Russell, Mac, Walter, and Mike M. Russell and I spent a bunch of the afternoon making a variety of pregens for the people who didn’t already have characters (everybody but […]Read More Welcome to The Haunted Realm…Hope You Survive the Experience!
Cast Kirk (Wendy) Sulu (Elyssa) Chekov (Paul) Scott (Doug) Act I While travelling through an ion storm to take readings, the Enterprise picks up a distress signal. The signal is from a colony ship crewed by a race the Federation has had only the briefest of prior contact with: the Cornuvians. The Cornuvians are red-skinned, […]Read More Star Trek: “Enemy Mine”
In honor of Brian showing up for the first time in ages, and Dan forgetting his notebooks, the Rambling Bumblers rambled again! And they didn’t even bumble! When last we left our intrepid adventurers, they were exploring the Ice Caverns of the Moth-People (TM). They had accidentally destroyed the crystal array that produced the shaft […]Read More They Ramble Again!
Dear Knights of the Dinner Table, I’d always read the stories from your readers, but I never thought they would happen to me…. Sunday we returned to the Old Skool stylings of the Basic D&D game, to finish up the adventure of The Haunted Keep, and things took a fairly grim turn. The party found […]Read More Is that a dagger in your pocket, or are you Happy to see me?
Good heavens, it’s another recap! This one happened so long ago that I don’t even remember the date of it. Elyssa had been playing with our group for several sessions now, but the only GM she’d played with was, well, me. And that’s Just Not Right, so Josh put together a one-shot for an evening […]Read More “John Carpenter’s Ski Resort” or “The Blob That Came in from the Cold”