Pigsies are flying porcine vermin. They are sentient, though they never direct their intelligence towards anything other than getting high, eating, crapping, and screwing. They resemble pigs with butterfly wings (the dust from which is highly psychoactive) and human hands instead of front trotters, and wear rags for clothes. They are generally armed with bows and spears, and bags of magical powder that they hurl at opponents. They can chew their way into just about anything, and whatever they can’t eat or snort they break and befoul. They stink to the high heavens. They enjoy playing malicious tricks on people, but will usually stop short of outright murder, though if a blinded, hallucinating victim should fall to his death from a great height that would be hilarious.
Str d4 Agl d8 Spr d6 Smr d4 Vig d6
Parry 5 Tough 3 Pace 4/10
Size -2 (-2 to be hit, +2 to hit man-sized foes, -2 Tough-already accounted for)
Fight d8 Throw d6 Shoot d6 Taunt d8
Bow d4 +2 AP Elf-shot d8 v. Smr or -2 to Trait Rolls (-4 on Raise) from hallucinations
Slumber Powder (1 use) Spr -2 in a Medium Burst or sleep for 1 minute
Blind Powder (1 use) d8 vs. Spr or -6 to Trait Rolls, Parry drops to 2 for 3 rounds
Magically psychoactive dust from ground Pigsie wings, highly addictive. Grants 2d10 extra Power Points for 1 hour, Vig -2 roll (cumulative if you take another dose before the first wears off) or accompanied by hallucinations (-2 to Trait Rolls for 1 hour); on a 1 on the Vigor die, you’ve become addicted (gain the minor Hindrance. If it happens again it becomes a major Hindrance. Each time thereafter you lose a die off Smarts). Addicts may take a maintenance dose that takes the edge off (doesn’t grant them extra PP, but doesn’t risk worsening the addiction). Pigsie Dust is illegal in New Ark City (misdemeanor possession, felony distribution); you don’t want hallucinating magic users with power to burn running around the city.