Kapow! Playtest by Guest GM

My friend Russell agreed to use Kapow! to run a short adventure for Elyssa and me, so that we could get some kind of sense of how well it would go with somebody else running it, and I’m pleased to say that from the point of view of the players it went very well indeed. […]

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Kapow! Preludes and Knockouts

We had another good playtest session on Sunday (2/21/10).  I distributed some combat cheat-sheets, which the players found helpful, and Doug, as usual, spotted a cheap exploit that needs to be plugged. During the session proper, the group decided to hire a PR firm to announce their formation as the Beacon City Watch, and Harbinger’s […]

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Clobberin’ Time: Kapow! Playtest

We had our first real (in the sense of using the rules and rolling dice) session playtesting my Kapow! Superhero RPG, and I’d say it went pretty well.  We had one short combat, where the gang–who have decided to call themselves The Beacon City Brawlers–took out a dozen thugs armed with pistols and shotguns who […]

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Kapow! Introductions

We had our first real session of Kapow! on Sunday.  Mostly the group just role-played through getting together.  Mike D’s character Redline is putting up a warehouse to serve as the group’s base, and started the ball rolling by getting in touch with the sole remaining member of the Beacon City Police Squad, Public Defender […]

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Kapow! Playtest Starting

Last night we started hashing out the parameters for a supers campaign playtesting my new Kapow! Superhero RPG System.  We didn’t actually generate characters because people wanted time to mull it over, but we discussed how it worked, and settled on some things about power level and tone.  To summarize: Tone: serious, but not grim.  […]

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