A Touch Less Lame

Quick, what spell requires a melee to-hit roll in addition to the casting roll, and a point of spell-burn, and allows the target a saving throw, all to have a single round to attempt to do an extra 1d6 damage (at least on a minimal success)?  Yes, it’s the worst spell in any DCC wizard’s […]

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Touché: touch attacks in DCC

This one isn’t even a House Rule as much as an observation that any attack that would have hit but for the AC bonus armor grants presumably smacked the target but failed to penetrate the armor. I like to emphasize this when describing the result of the attack. In DCC this is dead easy because the dividing […]

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Paltry Deeds: A DCC House Rule

Mighty Deeds are one of my favorite bits in DCC, but I sometimes feel that if you have this elegant way of resolving everything that might be a maneuver in a clunkier system (push back, knock down, disarm, blind, feint, etc.) it would be nice if you could apply that to 0-level characters and other […]

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Medieval Prices

This is my reworking of the medieval price list at Medieval Prices into a form easy to use in RPGs, particularly D&D-likes.  I’ve based it on a silver economy,  since I like gold to be rare enough that a chest of gold is a fabulous treasure, not a couple month’s living expenses. You can change it back […]

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Easy Hit Location

To get a hit location without needing another roll, look at the least significant digit of the damage rolled and whether the to-hit roll was even or odd.  E.g. damage 3 would be the upper right arm if the attack roll was even, upper left arm if odd;  damage 12 would be right foot if […]

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A Ready Wit In Their Every Tongue

“I have entertained in all the courts of Europe and speak a ready wit in their every tongue!” – The Court Jester Let’s talk about languages in D&D-likes.  Generally speaking, languages receive short shrift in D&D.  The core rules, dating back to the days of White Box D&D, default to assuming that there is a “Common […]

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Conan and the Ambiguous Text

There is a big ambiguity in the Conan Role-playing Game rules mentioned on the ZeFRS site that the referee will have to resolve before trying to play, which is that modifiers to the die rolls call for shifting the columns to the left or right,  but there are two kinds of columns on the resolution chart and […]

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