Elves & Espers: The Concept

Elves & Espers was inspired by some of Jeff Rients’ posts on Encounter Critical and other “faux retro” games, and is my take on “What if D&D had been an SF game instead of fantasy?”   There would be Elves, Dwarves, Hobbits, and all that Tolkein stuff, but instead of going into dungeons armed with swords and magic, killing things and taking their stuff, they’d be going into dungeons armed with blasters and psionics, killing things and taking their stuff.  The technology of the setting would actually be based on magic, or at least Clarkean (sufficiently advanced to be indistinguishable from magic) tech with old school Thrilling Adventure Stories SF trappings.  You know: jet packs, space suits with bubble helmets, boxy robots with claws for hands carrying off Earth women, psychic powers without any of the mystical mumbo-jumbo, blast pistols and Giant Electronic Brains running cities.  With Elves.

I’m not hard-core enough to take it all the way back to white box D&D, despite that being where I got my start in RPGS, so I settled for Mentzer Basic D&D era mechanics.  I rejiggered the classes into Troopers (StarWars stormtroopers), Scientists (Spock), Rogues (Han Solo), Monks (Jedi), Espers (serving the MU and the healer role), and Engineers (Scotty).  Every class had some spell-casting ability, generally through a focus: e.g. Scientists were equipped with Pentacorders, which were boxes with an imp bound into a pentacle that functioned something like a tricorder.  Troopers had their MultiGun, letting them cast destructive spells like Magic Missile and Fireball.  Etc.

So what happened?

We played a couple of times.  I made an introductory scenario where the party were all exiles from a hidden domed city called the Enclave which dated back to pre-apocalyptic days (more or less ripped off from The Vault from Fallout, which I’ve never actually played but Doug once used as the basis for a disastrous campaign).  They were kicked out for having psych profiles that indicated that they were too restless and adventurous for the static social order of the Enclave, so they were teleported via a one-way gate to the outside world.  There was also some froo-fra about time running differently in the Enclave, so even if they found a way back in, everything they knew would be long gone.  (I’ve found that with my players, it pays to shut off avenues like that well in advance to keep them from getting any ideas.)  They appeared in the middle of a valley that had been the site of an ancient battle, the entire floor of the valley covered in the wreckage of vast war machines and bones..mostly human, elf, and hobbit, but with some unrecognizable types mixed in.  They had some adventures, first fighting off some Giant Sonic Caterpillars, then exploring a wrecked tank that was still active enough to toss ball lightning at them, and finally delving into an abandoned power-station.  And then we stopped.

There wasn’t any specific reason or incident, but I was finding it a bit of a chore to GM because I was trying to use an incompletely-baked hybrid of Classic D&D (hit-points, THAC0 and the like) with the SF elements and a more consistent trait test mechanic and I’m the only one in the group who really has any interest and enthusiasm for the retro systems and not just retro-ish settings.  It didn’t seem like helping me playtest my franken-classic rules was entirely fair to my players; if they were going to suffer through teething pains of play-testing a system, it really ought to be for something where the end result would be a system they’d actually want to use.  So we never officially ended the campaign, but each week as we decided what to play, Elves & Espers wasn’t coming up.

Recently, though, I was looking at my setting notes and deciding that I really liked some of the stuff I came up with, so I decided to try it again with Savage Worlds as the system.  SW seems to be poised to become our default system of choice.  Our group more or less divides into those who care about the mechanics, and those who only care that they don’t get in the way (and will just punt and tell somebody else to roll for them if it gets too involved).  So far several of us quite like SW, and nobody has any strong objections, but we’ll see how it holds up once that shiny-new-system smell has worn off.

Elves & Espers Character: Tank McSplatter

Tank McSplatter, of the Hobbit McSplatters

Player: Doug

Agility d6
Smarts d6
Spirit d6
Strength d6
Vigor d8

Edges:
AB: Trooper
Powered Armor (5 pts)
Fortunate (+1 Bennie)

Hindrances:
Small (-1 Pace)
Loyal
Heroic
Quirk

Skills:
d8 Arcane Casting
d6 Climbing
d6 Fighting
d4 Healing
d6 Intimidation
d6 Repair
d4 Shooting
d4 Survival

MultiGun Powers:
Bolt
Blast
Stun

Powered Armor Powers:
Armor +3
Flight (2 pts = Pace)
 
Items:
MultiGun
Powered Armor

Elves & Espers Character: Bongo

Bongo

Human Enforcer, male

Player: Elyssa

Agility d8
Smarts d4
Spirit d6
Strength d6
Vigor d6

Edges:
Quick
Quick Draw
Danger Sense

Hindrances:
Heroic
All Thumbs
Loyal

Skills:
d4 Climbing
d8 Fighting
d4 Intimidation
d6 Notice
d8 Shooting
d4 Survival
d4 Throwing

Items:
Blast Pistol
Longsword
Bow
Needle Rifle
Kevlar Vest

Elves & Espers Character: Josepi Antonio Vincenti

Josepi Antonio Vincenti

Player: Dan

Human Roguechemist, male

Agility d6
Smarts d8
Spirit d6
Strength d4
Vigor d6

Edges:
AB: Roguechemist
Extra Power (+5 pp)
Wizard

Hindrances:
Quirk
Greedy (m)
Curious

Powers:
Entangle
Obscure
Deflection

Skills:
d8 Arcane Spellcasting
d6 Climbing
d4 Fighting
d4 Gambling
d4 Healing
d4 Intimidation
d6 Lockpicking
d4 Persuasion
d6 Stealth
d6 Streetwise
d4 Taunt

Items:
Caster
Bandoleer
Switch Blade
Small cask of Pink Lightning (White Lightning with Pomegranate Juice)

Elves & Espers Character: Stan McStan

Stanley McStan of Clan McStan

Player: Mike

Dwarven Robomancer
Agility d6
Smarts d8
Spirit d4
Strength d6
Vigor d6

Edges:
AB: Robomancy
Arcane Familiar: Robot Cat
Low Light Vision

Hindrances:
Slow (-1 Pace)
Heroic
Big Mouth
Minor Habit

Skills:
d8 Arcane Casting
d4 Driving
d4 Fighting
d6 Knowledge Arcana
d6 Notice
d4 Piloting
d8 Repair
d6 Shooting

Powers:
Summon Robot (as shapechange)

Weapon:
Blast Pistol

Elves & Espers Character: Idariel 7

Idariel 7

Elven Technomancer
Player: Wendy
Agility d6
Smarts d10
Spirit d6
Strength d4
Vigor d6
Edges:
AB:Technomancy
Wizard
Low Light Vision

Hindrances:
Racial Enemy: Cyborcs
Curious(M)
Loyal
Enemy(m): Duke Palliser

Skills:
d4 Investigation
d8 Arcane Casting
d8 Knowledge Arcane
d6 Shooting
d4 Lockpicking
d6 Stealth
d4 Streetwise
d6 Taunt

Powers:
Darksight
Detect/Conceal Arcana
Wandering Senses

Items:
Blast Pistol

History:

Formerly a licensed Investigator in New Ark City, Issa had her license yanked when she publically accused Duke Palliser of being demonically possessed.  Who knew that he could just be that big a jerk naturally? Now she tries to eke a living as an Adventurer, until such a time as she can regain her license.

Elves & Espers Reboot

Tonight we started up the Elves & Espers campaign again, this time using Savage Worlds instead of my half-baked Classic D&D as SF homebrew.  I reworked the existing characters using the SW rules, but abandoning the back-story where they all came from a pre-Apocalyptic domed city (a la Fallout).  Instead they’re all beginning adventurers in one of the setting’s major futuristic cities:  New Ark City.

Unfortunately, little things in the very beginning often set the tone for the campaign, and this one got on the track to unimaginable horror… but from the GM’s point of view instead of the players… round about when the players started assigning names to their pregens.  In short order we had Bongo, Tank McSplatter of the Hobbit McSplatters, Josepi Antonio Vincente, Stanley McStan of Clan McStan, and Icca.  Oy.

update: Icca has been renamed Idariel 7

Continue reading “Elves & Espers Reboot”

Elves and Espers

So we’ve just started a new campaign, GMed by me, using stripped down D&Dish rules that I’ve dubbed Elves and Espers. In a nutshell, the idea is: What if you projected the fantasy world of old-skool D&D forward thousands of years into a science-fiction-y future? Cyb-Orcs with force swords! Dwarven Espers! Pointy-eared Elven Scientists analyzing things with imps bound into “pentacorders”!

Elves and Espers has a wiki, with the rules so far all written down and everything. Check it out.

Elves and Espers is intended to sit somewhere along the Retro/Stupid axis of Jeff Rient’s Threefold Model. So far, I think I’m hitting it about right, but I’m hoping you all will let me know.