Elves & Espers: G-nomes

G-nomes are the descendants of pre-Apocalypse gnomes, and embrace genetic engineering with the same enthusiasm (and sometimes explosive results) as their ancestors embraced mechanisms and before that alchemy.  They use magical viruses to rewrite their own genetic codes to cosmetically alter their appearances and give themselves interesting and unusual animal parts and abilities. They are […]

Read More Elves & Espers: G-nomes

Elves & Espers: Zombots

Zombots are corpses that have been infested with nanite colonies that grow mechanical linkages to make them lurch around in an unholy resemblance to life.   Zombots are hideous travesties, with wires and rods piercing their flesh, writhing under their skin and snaking around their bloody and decaying bodies, manipulating them like grotesque marionettes.  In settings […]

Read More Elves & Espers: Zombots

Elves & Espers: Pigsies

Pigsies are flying porcine vermin. They are sentient, though they never direct their intelligence towards anything other than getting high, eating, crapping, and screwing.  They resemble pigs with butterfly wings (the dust from which is highly psychoactive) and human hands instead of front trotters, and wear rags for clothes.  They are generally armed with bows […]

Read More Elves & Espers: Pigsies

New Ark City

New Ark City is the only surviving (non-hidden) arcology from before the Apocalypse.  In the centuries since the end of the Time of Troubles, the city has outgrown the original confines of the arcology, which now forms the base of the towers that stretch into the sky.  The towers are clustered into five groups, imaginatively […]

Read More New Ark City

Arcane Background: Trooper

This is a new Savage Worlds Edge for the Elves & Espers setting: Arcane Background: Trooper Arcane Skill: Spellcasting (Spirit) Starting Power Points:10 Starting Powers: 3 Troopers are powered-armor wearing shock troops.  Their focus is a MultiGun, capable of throwing various destructive magic.  They are also allowed to wear Powered Armor, though they don’t necessarily […]

Read More Arcane Background: Trooper

Arcane Background: Roguechemist

or should that be Rogueomancy? This is a new Savage Worlds Edge for the Elves & Espers setting: Arcane Background: Roguechemist Arcane Skill: Spellcasting (Smarts) Starting Power Points:10 Starting Powers: 3 Roguechemists create magical potions, which they can then deliver with their gun, called a Caster.  Their primary devices are their Caster and their Bandoleer, […]

Read More Arcane Background: Roguechemist

Arcane Background: Robomancy

This is a new Savage Worlds Edge for the Elves & Espers setting: Arcane Background: Robomancy Arcane Skill: Spellcasting (Smarts) Starting Power Points:10 Starting Powers: 1 Robomancers build and manipulate magical robots.  Their primary device is called a Workbot, a toolkit on treads that they use to create and control other robots.  Each Robomancer power […]

Read More Arcane Background: Robomancy

Arcane Background: Technomancy

This is a new Savage Worlds Edge for the Elves & Espers setting: Arcane Background: Technomancy Arcane Skill: Spellcasting (Smarts) Starting Power Points:10 Starting Powers: 3 Technomancers bind imps into devices in order to create magical technology.  Their primary device is called a Pentacorder, a slab about the size of a paperback book, with a […]

Read More Arcane Background: Technomancy