It was another installment of the “Texas Big-Rock Massacre” last night.
Gaming Summary, January 16, 2005
This past Sunday, we started a brand new Neng campaign, with an emphasis on young(ish) low-powered characters.
Gaming Summary, January 9, 2004
Last night, we started a new campaign — playtesting Mike’s modern-era horror campaign. I’m sure it has a name, but I’ll be calling it “The Texas Big-Rock Massacre” until someone tells me different.
This seems oddly familiar….
Gaming Summary, December 12, 2004
This Sunday, we went back to Neng. Neng? What’s Neng, you say? I invite you to cast your browser back a full year, to December 2003 , where you will find our last Neng adventure, a time from when your humble recapper was but a newbie to this group, and hadn’t yet begun his humble recapping duties.
Caught up? Ready then? Congratulations; you have an advantage over the party at the beginning of last night’s session, which we’ll call “The Tale of the Well: Just Talkin’ ‘Bout Shaft.”
Gaming Summary, December 5, 2004
We’ve continued our fine tradition of going months between Borderlands sessions (nine, count ’em, nine whole sessions in 2004), but we keep coming back to it. This time: More wolves! More Party Pole™! And finally, some action in this campaign!
Gaming Summary, October 17, 2004
Last night we started the Silver-Age Sentinels campaign that we made characters for a couple of weeks ago. I’m tempted to try to write this recap in Stan Lee’s patented purple prose, but I’d probably asphyxiate on the alliteration inside a single soul-searing sentence! So, um, sticking to my own slightly sarcastic style (sorry), here’s what happened last night.
Officer Sean O’Donoghue
Okay, since Brian did such an insane backstory to the Blue Streak, I figured I’d put in a few details of my char’s background.
Character Concept: The Blue Streak
My habit for character generation seems to be shaping up like this: during Sunday night's session, he's no more than a set of numbers and a vague concept. During my drive home, he transforms into a real character with a backstory. By Monday afternoon, he's an overly elaborate concept with more history than he could ever possibly need. That, of course, is the stage I'm at now.
Therefore, I present to you my over-long character concept for the Blue Streak. I suspect Scott (and probably others) will want to tear his hair out at my pseudo-science. Hey, it's a comic book, remember? Comments are welcome, and if anyone else wants to post their character concept, that would be great.
Silver Age Sentinels Chargen: Gaming Summary, October 3, 2004
Last night was spent doing character generation for Josh's new lower-powered Silver Age Sentinels campaign. Of course, the players did their able best to demonstrate that even “lower-powered” can equal “broken” if you push the rules hard enough. Most of us spent our time trying to figure out the character-generation rules, so there wasn't much time for backstory…or even names. Here's what I have so far:
- Orion, archer/inventor (Wendy)
- Blue Streak, aka Brandon Marsh, speedster (Brian)
- Rapid-Fire, aka Number 117, super-soldier (Mike)
- Jack Miller (no alias), extraordinary durability (Doug)
- Noir, aka Guy Garrison, skulker (Paul)
Feel free to edit these as more details become available. The setting, as far as I know, is Philadelphia 2004, in a world where superheroes have existed since WWII. Perhaps Josh can provide some more details.
(Updated with more names by Brian on 10/18.)
