A Puzzling Conundrum

Why Puzzles Often Suck in Tabletop Role Playing Games A sample “puzzle” Let’s take a few puzzles by example. The Lich’s crypt is guarded by six levers, numbered one through six, and can only be opened when levers 2, 4, and 5 are up; 1 and 3 are down; and 6 is in the middle. […]

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