World of Warcraft Thoughts

Well, I’m not cancelling just yet. Paladins turn out to be much more fun than Warriors (thanks to Paul for the suggestion), but…

*While levelling is pretty quick at the beginning, it seems to slow down much faster than in CoH and a lot less happens when you level. My Paladin is now level 13, but I don’t think I’ve gotten a new spell since level 10, nor been able to weild a new weapon or acquire better armor. So the only thing that seems to happen is stats get unnoticeably better (at least, I can’t tell any difference from having them go up by 1), and you get extra talent points, which again provide very small incremental benefits.

*There’s still very little customization: all stats for a class start the same and advance the same, and while in theory you can choose which spells to take, in practice you can afford to take them all (at least so far). That leaves talents, which so far you do have to pick and choose which ones you want, and magic stuff, which Paul tells me is eventually how characters end up being different.

*Finding people to team up with is hard I think I offered to just about everyone near my level fighting in the same area last night, and all I got was refusals. The one time I did team up with someone I regretted it, because he just charged off, wandering farther and farther from the area where I had quests, and every time I asked what he was up to he just said “kill stuff”

*It’s the rp server, but I hardly notice any rp going on, except people standing around the inn in Goldshire. Maybe it’s all on team chat so I can’t overhear it…

*Are there any trainers or a forge anywhere in the Westfall area? I can’t find them, but running back to Goldshire is a pain in the butt

*I briefly tried a Horde character (an Undead Warlock). Interesting to see the area they start out in…very reminiscent of the Playstation game Medieval. Ultimately too creepy for me, though. I don’t really like running around staring at my character’s exposed spine all the time…

*I also tried a Dwarf rogue briefly. I like the snowy area outside of Ironforge, but I’m not sure about the class. Hard to tell at 1st level, and I didn’t get to try any of the quests, because that’s the character who had the unfortunate choice of companions. I should have realized there was something bizarre about a 6th level character wanting to team with a just-materialized 1st level…

Gaming Summary, January 23, 2005

It was another installment of the “Texas Big-Rock Massacre” last night.

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Gaming Summary, January 16, 2005

This past Sunday, we started a brand new Neng campaign, with an emphasis on young(ish) low-powered characters.

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Gaming Summary, January 9, 2004

Last night, we started a new campaign — playtesting Mike’s modern-era horror campaign. I’m sure it has a name, but I’ll be calling it “The Texas Big-Rock Massacre” until someone tells me different.

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Gaming Summary, December 12, 2004

This Sunday, we went back to Neng. Neng? What’s Neng, you say? I invite you to cast your browser back a full year, to December 2003 , where you will find our last Neng adventure, a time from when your humble recapper was but a newbie to this group, and hadn’t yet begun his humble recapping duties.

Caught up? Ready then? Congratulations; you have an advantage over the party at the beginning of last night’s session, which we’ll call “The Tale of the Well: Just Talkin’ ‘Bout Shaft.”

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Gaming Summary, December 5, 2004

We’ve continued our fine tradition of going months between Borderlands sessions (nine, count ’em, nine whole sessions in 2004), but we keep coming back to it. This time: More wolves! More Party Pole™! And finally, some action in this campaign!

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Gaming Summary, October 17, 2004

Last night we started the Silver-Age Sentinels campaign that we made characters for a couple of weeks ago. I’m tempted to try to write this recap in Stan Lee’s patented purple prose, but I’d probably asphyxiate on the alliteration inside a single soul-searing sentence! So, um, sticking to my own slightly sarcastic style (sorry), here’s what happened last night.

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Officer Sean O’Donoghue

Okay, since Brian did such an insane backstory to the Blue Streak, I figured I’d put in a few details of my char’s background.

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Character Concept: The Blue Streak

My habit for character generation seems to be shaping up like this: during Sunday night's session, he's no more than a set of numbers and a vague concept. During my drive home, he transforms into a real character with a backstory. By Monday afternoon, he's an overly elaborate concept with more history than he could ever possibly need. That, of course, is the stage I'm at now.

Therefore, I present to you my over-long character concept for the Blue Streak. I suspect Scott (and probably others) will want to tear his hair out at my pseudo-science. Hey, it's a comic book, remember? Comments are welcome, and if anyone else wants to post their character concept, that would be great.

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